Geant4 11.4.0
Toolkit for the simulation of the passage of particles through matter
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G4VGraphicsScene Class Referenceabstract

#include <G4VGraphicsScene.hh>

Inheritance diagram for G4VGraphicsScene:

Public Member Functions

 G4VGraphicsScene ()
virtual ~G4VGraphicsScene ()
virtual void PreAddSolid (const G4Transform3D &objectTransformation, const G4VisAttributes &visAttribs)=0
virtual void PostAddSolid ()=0
virtual void AddSolid (const G4Box &)=0
virtual void AddSolid (const G4Cons &)=0
virtual void AddSolid (const G4Orb &)=0
virtual void AddSolid (const G4Para &)=0
virtual void AddSolid (const G4Sphere &)=0
virtual void AddSolid (const G4Torus &)=0
virtual void AddSolid (const G4Trap &)=0
virtual void AddSolid (const G4Trd &)=0
virtual void AddSolid (const G4Tubs &)=0
virtual void AddSolid (const G4Ellipsoid &)=0
virtual void AddSolid (const G4Polycone &)=0
virtual void AddSolid (const G4Polyhedra &)=0
virtual void AddSolid (const G4TessellatedSolid &)=0
virtual void AddSolid (const G4VSolid &)=0
virtual void AddCompound (const G4VTrajectory &)=0
virtual void AddCompound (const G4VHit &)=0
virtual void AddCompound (const G4VDigi &)=0
virtual void AddCompound (const G4THitsMap< G4double > &)=0
virtual void AddCompound (const G4THitsMap< G4StatDouble > &)=0
virtual void AddCompound (const G4Mesh &)=0
virtual void BeginPrimitives (const G4Transform3D &objectTransformation=G4Transform3D())=0
virtual void EndPrimitives ()=0
virtual void BeginPrimitives2D (const G4Transform3D &objectTransformation=G4Transform3D())=0
virtual void EndPrimitives2D ()=0
virtual void AddPrimitive (const G4Polyline &)=0
virtual void AddPrimitive (const G4Text &)=0
virtual void AddPrimitive (const G4Circle &)=0
virtual void AddPrimitive (const G4Square &)=0
virtual void AddPrimitive (const G4Polymarker &)=0
virtual void AddPrimitive (const G4Polyhedron &)=0
virtual void AddPrimitive (const G4Plotter &)=0
virtual const G4VisExtentGetExtent () const
G4int GetMaxGeometryDepth () const
void SetMaxGeometryDepth (G4int maxDepth)

Protected Attributes

G4int fMaxGeometryDepth = 0

Detailed Description

Definition at line 74 of file G4VGraphicsScene.hh.

Constructor & Destructor Documentation

◆ G4VGraphicsScene()

G4VGraphicsScene::G4VGraphicsScene ( )
default

◆ ~G4VGraphicsScene()

G4VGraphicsScene::~G4VGraphicsScene ( )
virtualdefault

Member Function Documentation

◆ AddCompound() [1/6]

◆ AddCompound() [2/6]

◆ AddCompound() [3/6]

◆ AddCompound() [4/6]

◆ AddCompound() [5/6]

◆ AddCompound() [6/6]

◆ AddPrimitive() [1/7]

◆ AddPrimitive() [2/7]

◆ AddPrimitive() [3/7]

◆ AddPrimitive() [4/7]

◆ AddPrimitive() [5/7]

◆ AddPrimitive() [6/7]

◆ AddPrimitive() [7/7]

◆ AddSolid() [1/14]

◆ AddSolid() [2/14]

◆ AddSolid() [3/14]

◆ AddSolid() [4/14]

◆ AddSolid() [5/14]

◆ AddSolid() [6/14]

◆ AddSolid() [7/14]

◆ AddSolid() [8/14]

◆ AddSolid() [9/14]

◆ AddSolid() [10/14]

◆ AddSolid() [11/14]

◆ AddSolid() [12/14]

◆ AddSolid() [13/14]

◆ AddSolid() [14/14]

◆ BeginPrimitives()

◆ BeginPrimitives2D()

virtual void G4VGraphicsScene::BeginPrimitives2D ( const G4Transform3D & objectTransformation = G4Transform3D())
pure virtual

◆ EndPrimitives()

◆ EndPrimitives2D()

virtual void G4VGraphicsScene::EndPrimitives2D ( )
pure virtual

◆ GetExtent()

const G4VisExtent & G4VGraphicsScene::GetExtent ( ) const
virtual

Reimplemented in G4BoundingExtentScene, and G4VSceneHandler.

Definition at line 37 of file G4VGraphicsScene.cc.

38{
39 static const G4VisExtent defaultExtent = G4VisExtent();
40 return defaultExtent;
41}

Referenced by G4VFieldModel::DescribeYourselfTo().

◆ GetMaxGeometryDepth()

G4int G4VGraphicsScene::GetMaxGeometryDepth ( ) const
inline

Definition at line 170 of file G4VGraphicsScene.hh.

170{return fMaxGeometryDepth;}

Referenced by G4PhysicalVolumeModel::DescribeAndDescend().

◆ PostAddSolid()

virtual void G4VGraphicsScene::PostAddSolid ( )
pure virtual

◆ PreAddSolid()

virtual void G4VGraphicsScene::PreAddSolid ( const G4Transform3D & objectTransformation,
const G4VisAttributes & visAttribs )
pure virtual

◆ SetMaxGeometryDepth()

void G4VGraphicsScene::SetMaxGeometryDepth ( G4int maxDepth)
inline

Definition at line 171 of file G4VGraphicsScene.hh.

171{fMaxGeometryDepth = maxDepth;}

Member Data Documentation

◆ fMaxGeometryDepth

G4int G4VGraphicsScene::fMaxGeometryDepth = 0
protected

The documentation for this class was generated from the following files: