35#ifndef G4VGRAPHICSSCENE_HH
36#define G4VGRAPHICSSCENE_HH
G4Box is a cuboid of given half lengths dx,dy,dz. The Box is centred on the origin with sides paralle...
G4Cons is, in the general case, a Phi segment of a cone, with half-length fDz, inner and outer radii ...
G4Ellipsoid is an ellipsoidal solid, optionally cut at a given Z.
G4Orb represents a full sphere.
G4Para represents a parallelepiped, essentially a box with half lengths dx,dy,dz 'skewed' so that the...
G4Polycone represents a composed closed shape (PCON) made of cones and cylinders, along the Z axis wi...
G4Polyhedra represents a composed closed polyhedra (PGON) made of planar sizes along the Z axis,...
G4Sphere is, in the general case, a section of a spherical shell, between specified phi and theta ang...
G4TessellatedSolid is a solid defined by a number of facets. It is important that the supplied facets...
G4Torus represents a torus or torus segment with curved sides parallel to the z-axis....
G4Trap is a general trapezoid: the faces perpendicular to the Z planes are trapezia,...
G4Trd is a trapezoid with the X and Y dimensions varying along Z.
G4Tubs is a tube or tube segment with curved sides parallel to the Z-axis. The tube has a specified h...
virtual void BeginPrimitives2D(const G4Transform3D &objectTransformation=G4Transform3D())=0
virtual void AddPrimitive(const G4Square &)=0
virtual void AddPrimitive(const G4Text &)=0
virtual void EndPrimitives2D()=0
virtual void AddPrimitive(const G4Polymarker &)=0
virtual void AddCompound(const G4VHit &)=0
virtual void AddSolid(const G4Orb &)=0
G4int GetMaxGeometryDepth() const
virtual void AddCompound(const G4VTrajectory &)=0
virtual void AddCompound(const G4Mesh &)=0
virtual void AddSolid(const G4Cons &)=0
virtual void AddCompound(const G4VDigi &)=0
virtual void AddSolid(const G4Tubs &)=0
virtual void AddSolid(const G4Trd &)=0
virtual void BeginPrimitives(const G4Transform3D &objectTransformation=G4Transform3D())=0
virtual void PostAddSolid()=0
virtual void AddPrimitive(const G4Polyline &)=0
virtual const G4VisExtent & GetExtent() const
virtual void AddPrimitive(const G4Plotter &)=0
virtual void AddPrimitive(const G4Polyhedron &)=0
virtual void AddSolid(const G4Polyhedra &)=0
virtual void AddSolid(const G4VSolid &)=0
virtual void AddCompound(const G4THitsMap< G4double > &)=0
virtual void AddCompound(const G4THitsMap< G4StatDouble > &)=0
void SetMaxGeometryDepth(G4int maxDepth)
virtual void AddSolid(const G4Box &)=0
virtual void EndPrimitives()=0
virtual void AddSolid(const G4Para &)=0
virtual void AddSolid(const G4TessellatedSolid &)=0
virtual void AddPrimitive(const G4Circle &)=0
virtual void AddSolid(const G4Polycone &)=0
virtual void AddSolid(const G4Ellipsoid &)=0
virtual ~G4VGraphicsScene()
virtual void AddSolid(const G4Trap &)=0
virtual void AddSolid(const G4Sphere &)=0
virtual void PreAddSolid(const G4Transform3D &objectTransformation, const G4VisAttributes &visAttribs)=0
virtual void AddSolid(const G4Torus &)=0
G4VSolid is an abstract base class for solids, physical shapes that can be tracked through....