Geant4 11.4.0
Toolkit for the simulation of the passage of particles through matter
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G4VSceneHandler::PseudoSceneForTetVertices Class Reference

#include <G4VSceneHandler.hh>

Inheritance diagram for G4VSceneHandler::PseudoSceneForTetVertices:

Public Member Functions

 PseudoSceneForTetVertices (G4PhysicalVolumeModel *pvModel, const G4Mesh *pMesh, std::multimap< const G4Material *, std::vector< G4ThreeVector > > &verticesByMaterial, std::map< const G4Material *, NameAndVisAtts > &nameAndVisAttsByMaterial)
Public Member Functions inherited from G4PseudoScene
 G4PseudoScene ()=default
virtual ~G4PseudoScene ()=default
void PreAddSolid (const G4Transform3D &objectTransformation, const G4VisAttributes &visAttributes)
void PostAddSolid ()
void AddCompound (const G4VTrajectory &)
void AddCompound (const G4VHit &)
void AddCompound (const G4VDigi &)
void AddCompound (const G4THitsMap< G4double > &)
void AddCompound (const G4THitsMap< G4StatDouble > &)
void AddCompound (const G4Mesh &)
void BeginPrimitives (const G4Transform3D &)
void EndPrimitives ()
void BeginPrimitives2D (const G4Transform3D &)
void EndPrimitives2D ()
void AddPrimitive (const G4Polyline &)
void AddPrimitive (const G4Text &)
void AddPrimitive (const G4Circle &)
void AddPrimitive (const G4Square &)
void AddPrimitive (const G4Polymarker &)
void AddPrimitive (const G4Polyhedron &)
void AddPrimitive (const G4Plotter &)
Public Member Functions inherited from G4VGraphicsScene
 G4VGraphicsScene ()
virtual ~G4VGraphicsScene ()
virtual const G4VisExtentGetExtent () const
G4int GetMaxGeometryDepth () const
void SetMaxGeometryDepth (G4int maxDepth)

Additional Inherited Members

Protected Attributes inherited from G4PseudoScene
const G4Transform3DfpCurrentObjectTransformation = nullptr
const G4VisAttributesfpVisAttributes = nullptr
Protected Attributes inherited from G4VGraphicsScene
G4int fMaxGeometryDepth = 0

Detailed Description

Definition at line 385 of file G4VSceneHandler.hh.

Constructor & Destructor Documentation

◆ PseudoSceneForTetVertices()

G4VSceneHandler::PseudoSceneForTetVertices::PseudoSceneForTetVertices ( G4PhysicalVolumeModel * pvModel,
const G4Mesh * pMesh,
std::multimap< const G4Material *, std::vector< G4ThreeVector > > & verticesByMaterial,
std::map< const G4Material *, NameAndVisAtts > & nameAndVisAttsByMaterial )
inline

Definition at line 387 of file G4VSceneHandler.hh.

392 : fpPVModel(pvModel)
393 , fpMesh(pMesh)
394 , fVerticesByMaterial(verticesByMaterial)
395 , fNameAndVisAttsByMaterial(nameAndVisAttsByMaterial)
396 {}

The documentation for this class was generated from the following files: