Geant4 11.4.0
Toolkit for the simulation of the passage of particles through matter
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G4TextModel Class Reference

#include <G4TextModel.hh>

Inheritance diagram for G4TextModel:

Public Member Functions

 G4TextModel (const G4Text &, const G4Transform3D &=G4Transform3D())
virtual ~G4TextModel ()
void DescribeYourselfTo (G4VGraphicsScene &) override
Public Member Functions inherited from G4VModel
 G4VModel (const G4ModelingParameters *=0)
virtual ~G4VModel ()
const G4ModelingParametersGetModelingParameters () const
const G4StringGetType () const
virtual G4String GetCurrentDescription () const
virtual G4String GetCurrentTag () const
const G4VisExtentGetExtent () const
const G4StringGetGlobalDescription () const
const G4StringGetGlobalTag () const
void SetModelingParameters (const G4ModelingParameters *)
void SetExtent (const G4VisExtent &)
void SetType (const G4String &)
void SetGlobalDescription (const G4String &)
void SetGlobalTag (const G4String &)
virtual G4bool Validate (G4bool warn=true)

Additional Inherited Members

Static Public Member Functions inherited from G4VModel
static const G4ModelingParametersGetCurrentModelingParameters ()
static void SetCurrentModelingParameters (const G4ModelingParameters *)
Protected Attributes inherited from G4VModel
G4String fType
G4String fGlobalTag
G4String fGlobalDescription
G4VisExtent fExtent
const G4ModelingParametersfpMP

Detailed Description

Definition at line 45 of file G4TextModel.hh.

Constructor & Destructor Documentation

◆ G4TextModel()

G4TextModel::G4TextModel ( const G4Text & g4Text,
const G4Transform3D & transform = G4Transform3D() )

Definition at line 42 of file G4TextModel.cc.

43: fG4Text(g4Text)
44{
45 fType = "G4TextModel";
46 std::ostringstream oss;
47 oss << "G4TextModel: '" << fG4Text.GetText()
48 << "' at " << G4BestUnit(g4Text.GetPosition(),"Length")
49 << "with size " << g4Text.GetScreenSize()
50 << " with offsets " << g4Text.GetXOffset() << ',' << g4Text.GetYOffset();
51 fGlobalTag = oss.str();
53
54 fG4Text.SetPosition(fG4Text.GetPosition().transform(transform));
55}
#define G4BestUnit(a, b)
G4double GetYOffset() const
G4double GetXOffset() const
G4double GetScreenSize() const
G4Point3D GetPosition() const
G4String fGlobalDescription
Definition G4VModel.hh:106
G4String fType
Definition G4VModel.hh:104
G4String fGlobalTag
Definition G4VModel.hh:105

◆ ~G4TextModel()

G4TextModel::~G4TextModel ( )
virtual

Definition at line 40 of file G4TextModel.cc.

40{}

Member Function Documentation

◆ DescribeYourselfTo()

void G4TextModel::DescribeYourselfTo ( G4VGraphicsScene & sceneHandler)
overridevirtual

Implements G4VModel.

Definition at line 57 of file G4TextModel.cc.

57 {
58 sceneHandler.BeginPrimitives ();
59 sceneHandler.AddPrimitive (fG4Text);
60 sceneHandler.EndPrimitives ();
61}
virtual void BeginPrimitives(const G4Transform3D &objectTransformation=G4Transform3D())=0
virtual void AddPrimitive(const G4Polyline &)=0
virtual void EndPrimitives()=0

The documentation for this class was generated from the following files: