Geant4 11.4.0
Toolkit for the simulation of the passage of particles through matter
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G4ViewParameters.hh
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1//
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25//
26//
27//
28//
29// John Allison 19th July 1996
30//
31// Class description
32//
33// View parameters and options.
34//
35// THE STANDARD VIEW AND ALL THAT.
36//
37// In GEANT4 visualization, we have the concept of a "Standard
38// View". This is the view when the complete set of objects being
39// viewed is comfortably in view from any viewpoint. It is defined by
40// the "Bounding Extent" of "visible" objects when initially
41// registered in the scene, and by the View Parameters.
42//
43// There is also the "Standard Target Point", which is the centre of
44// the Bounding Extent (note that this belongs to the scene and is
45// stored in the G4Scene object). The "Current Target Point", defined
46// relative to the Standard Target Point, is changed by the
47// "dolly" and "zoom" commands, and can be reset to the Standard
48// Target Point with the "/vis/viewer/reset" command.
49//
50// Also, the "Standard Camera Position" is the "Standard Camera
51// Distance" along the Viewpoint Direction vector from the Standard
52// Target Point. The Standard Camera Distance is the radius of the
53// Bounding Extent divided by fFieldHalfAngle. It is not stored
54// explicitly because of the singularity at fFieldHalfAngle = 0,
55// which implies parallel projection.
56//
57// Similarly, the "Current Camera Position" is the "Current Camera
58// Distance" along the Viewpoint Direction vector from the Current
59// Target Point. The Current Camera Distance is given by the formulae
60// below, but note that it can be negative, meaning that the camera
61// has moved *beyond* the Current Target Point, which is
62// conceptually possible, but which might give some problems when
63// setting up the view matrix - see, for example, G4OpenGLView::SetView ().
64//
65// All viewers are expected to keep the "Up Vector" vertical unless
66// RotationStyle is freeRotation.
67//
68// Finally, the view is magnified by the "Zoom Factor" which is
69// reset to 1 by the "/vis/viewer/reset" command.
70//
71// The algorithms for calculating various useful quantities from the
72// View Parameters, such as GetCameraDistance, are described below.
73
74#ifndef G4VIEWPARAMETERS_HH
75#define G4VIEWPARAMETERS_HH
76
78#include "G4Vector3D.hh"
79#include "G4Point3D.hh"
80#include "G4Plane3D.hh"
81#include "G4VisAttributes.hh"
82#include "G4VMarker.hh"
84
85#include <vector>
86#include <utility>
87
88typedef std::vector<G4Plane3D> G4Planes;
89
91
92public: // With description
93
95 wireframe, // Draw edges - no hidden line removal.
96 hlr, // Draw edges - hidden lines removed.
97 hsr, // Draw surfaces - hidden surfaces removed.
98 hlhsr, // Draw surfaces and edges - hidden removed.
99 cloud // Draw volume as a cloud of dots.
100 };
101
103 cutawayUnion, // Union (addition) of result of each cutaway plane.
104 cutawayIntersection // Intersection (multiplication).
105 };
106
108 constrainUpDirection, // Standard, HEP convention.
109 freeRotation // Free, Google-like rotation, using mouse-grab.
110 };
111
112 enum SMROption { // Special Mesh Rendering Option
116 };
117
118 friend std::ostream& operator <<
119 (std::ostream&, DrawingStyle);
120
121 friend std::ostream& operator <<
122 (std::ostream&, SMROption);
123
124 friend std::ostream& operator <<
125 (std::ostream&, const G4ViewParameters&);
126
129
130 // Note: uses default assignment operator and copy constructor.
131
133
134 // Get and Is functions.
144 const std::vector<G4double>& GetCBDParameters () const;
146 const G4Plane3D& GetSectionPlane () const;
149 const G4Planes& GetCutawayPlanes () const;
155 const G4Vector3D& GetUpVector () const;
158 const G4Vector3D& GetScaleFactor () const;
162 const G4Vector3D& GetLightpointDirection () const; // Relative...
164 // ... depending on GetLightsMoveWithCamera.
171 unsigned int GetWindowSizeHintX () const;
172 unsigned int GetWindowSizeHintY () const;
180 // GetXGeometryString is intended to be parsed by XParseGeometry.
181 // It contains the size information, as in GetWindowSizeHint, but
182 // may also contain the window position, e.g., "600x600-0+200. The
183 // viewer should use this in preference to GetWindowSizeHint, since
184 // it contains more information. (The size information in
185 // GetXGeometryString and GetWindowSizeHint is guaranteed to be
186 // identical.)
187 bool IsWindowSizeHintX () const;
188 bool IsWindowSizeHintY () const;
195 const std::vector<G4ModelingParameters::VisAttributesModifier>&
201 const std::vector<G4ModelingParameters::PVNameCopyNo>& GetSpecialMeshVolumes () const;
207
208 // Here Follow functions to evaluate useful quantities as a
209 // function of the radius of the Bounding Extent of the object being
210 // viewed. Call them in the order given - for efficiency, later
211 // functions depend on the results of earlier ones (Store the
212 // results of earlier functions in your own temporary variables -
213 // see, for example, G4OpenGLView::SetView ().)
214 G4double GetCameraDistance (G4double radius) const;
215 G4double GetNearDistance (G4double cameraDistance, G4double radius) const;
216 G4double GetFarDistance (G4double cameraDistance,
217 G4double nearDistance, G4double radius) const;
218 G4double GetFrontHalfHeight (G4double nearDistance, G4double radius) const;
219
220 // Set, Add, Multiply, Increment, Unset and Clear functions.
222 G4int SetNumberOfCloudPoints (G4int); // Returns number actually set.
227 void SetVisibleDensity (G4double visibleDensity);
230 void SetCBDParameters (const std::vector<G4double>&);
231 void SetSectionPlane (const G4Plane3D& sectionPlane);
234 void AddCutawayPlane (const G4Plane3D& cutawayPlane);
235 void ChangeCutawayPlane (size_t index, const G4Plane3D& cutawayPlane);
237 void SetExplodeFactor (G4double explodeFactor);
239 void SetExplodeCentre (const G4Point3D& explodeCentre);
240 G4int SetNoOfSides (G4int nSides); // Returns number actually set.
241 void SetViewpointDirection (const G4Vector3D& viewpointDirection);
242 // Calls the following to get lightpoint direction right too.
243 void SetViewAndLights (const G4Vector3D& viewpointDirection);
244 // Also sets lightpoint direction according to G4bool fLightsMoveWithCamera.
245 void SetUpVector (const G4Vector3D& upVector);
246 void SetFieldHalfAngle (G4double fieldHalfAngle);
247 void SetOrthogonalProjection (); // This and next use SetFieldHalfAngle.
248 void SetPerspectiveProjection(G4double fieldHalfAngle = 30. * CLHEP::deg);
249 void SetZoomFactor (G4double zoomFactor);
250 void MultiplyZoomFactor (G4double zoomFactorMultiplier);
251 void SetScaleFactor (const G4Vector3D& scaleFactor);
252 void MultiplyScaleFactor (const G4Vector3D& scaleFactorMultiplier);
253 void SetCurrentTargetPoint (const G4Point3D& currentTargetPoint);
254 void SetDolly (G4double dolly);
255 void IncrementDolly (G4double dollyIncrement);
256 void SetLightpointDirection (const G4Vector3D& lightpointDirection);
258 void SetPan (G4double right, G4double up);
259 void IncrementPan (G4double right, G4double up);
260 // Increment currentTarget point perpendicular to viewpoint direction.
261 void IncrementPan (G4double right, G4double up, G4double forward);
262 // Increment currentTarget point also along viewpoint direction.
264 void SetDefaultColour (const G4Colour&); // Uses SetDefaultVisAttributes.
266 void SetDefaultTextColour (const G4Colour&); // SetDefaultTextVisAttributes.
267 void SetDefaultMarker (const G4VMarker& defaultMarker);
268 void SetGlobalMarkerScale (G4double globalMarkerScale);
269 void SetGlobalLineWidthScale (G4double globalLineWidthScale);
272 void SetWindowSizeHint (G4int xHint, G4int yHint);
273 void SetWindowLocationHint (G4int xHint, G4int yHint);
274 void SetXGeometryString (const G4String&);
284 void SetSpecialMeshVolumes (const std::vector<G4ModelingParameters::PVNameCopyNo>&);
290
291 // Command dumping functions.
292 // For camera commands we need to provide the standard target point from
293 // the current scene.
294 G4String CameraAndLightingCommands(const G4Point3D standardTargetPoint) const;
299
300 // Other functions.
301 void PrintDifferences (const G4ViewParameters& v) const;
302
303 // Interpolation
304 // Returns a null pointer when no more to be done. For example:
305 // do {
306 // G4ViewParameters* vp =
307 // G4ViewParameters::CatmullRomCubicSplineInterpolation(viewVector,nInterpolationPoints);
308 // if (!vp) break;
309 // ...
310 // } while (true);
311 // Assumes equal intervals
313 (const std::vector<G4ViewParameters>& views,
314 G4int nInterpolationPoints = 50); // No of interpolations points per interval
315
316private:
317
318 G4int ParseGeometry ( const char *string, G4int *x, G4int *y, unsigned int *width, unsigned int *height);
319 G4int ReadInteger(char *string, char **NextString);
320
321 DrawingStyle fDrawingStyle; // Drawing style.
322 G4int fNumberOfCloudPoints; // For drawing in cloud style.
323 // <= 0 means use viewer default.
324 G4bool fAuxEdgeVisible; // Auxiliary edge visibility.
325 G4bool fCulling; // Culling requested.
326 G4bool fCullInvisible; // Cull (don't Draw) invisible objects.
327 G4bool fDensityCulling; // Density culling requested. If so...
328 G4double fVisibleDensity; // ...density lower than this not drawn.
329 G4bool fCullCovered; // Cull daughters covered by opaque mothers.
330 G4int fCBDAlgorithmNumber; // Colour by density algorithm number.
331 std::vector<G4double> fCBDParameters; // Colour by density parameters.
332 G4bool fSection; // Section drawing requested (DCUT in GEANT3).
333 G4Plane3D fSectionPlane; // Cut plane for section drawing (DCUT).
334 CutawayMode fCutawayMode; // Cutaway mode.
335 G4Planes fCutawayPlanes; // Set of planes used for cutaway.
336 G4double fExplodeFactor; // Explode along radius by this factor...
337 G4Point3D fExplodeCentre; // ...about this centre.
338 G4int fNoOfSides; // ...if polygon approximates circle.
339 G4Vector3D fViewpointDirection;
340 G4Vector3D fUpVector; // Up vector. (Warning: MUST NOT be parallel
341 // to fViewpointDirection!)
342 G4double fFieldHalfAngle; // Radius / camara distance, 0 for parallel.
343 G4double fZoomFactor; // Magnification relative to Standard View.
344 G4Vector3D fScaleFactor; // (Non-uniform) scale/magnification factor.
345 G4Point3D fCurrentTargetPoint; // Relative to standard target point.
346 G4double fDolly; // Distance towards current target point.
347 G4bool fLightsMoveWithCamera;
348 G4Vector3D fRelativeLightpointDirection;
349 // i.e., rel. to object or camera accoding to G4bool fLightsMoveWithCamera.
350 G4Vector3D fActualLightpointDirection;
351 G4VisAttributes fDefaultVisAttributes;
352 G4VisAttributes fDefaultTextVisAttributes;
353 G4VMarker fDefaultMarker;
354 G4double fGlobalMarkerScale;
355 G4double fGlobalLineWidthScale;
356 G4bool fMarkerNotHidden;
357 // True if transients are to be drawn and not hidden by
358 // hidden-line-hidden-surface removal algorithms, e.g., z-buffer
359 // testing; false if they are to be hidden-line-hidden-surface
360 // removed.
361 G4int fWindowSizeHintX; // Size hints for pixel-based window systems.
362 G4int fWindowSizeHintY;
363 G4int fWindowLocationHintX; // Location hints for pixel-based window systems.
364 G4int fWindowLocationHintY;
365 G4bool fWindowLocationHintXNegative; // Reference of location hints for pixel-based window systems.
366 G4bool fWindowLocationHintYNegative;
367 G4String fXGeometryString; // If non-null, geometry string for X Windows.
368 G4int fGeometryMask; // Corresponding mask.
369 G4bool fAutoRefresh; // ...after change of view parameters.
370 G4Colour fBackgroundColour;
371 G4bool fPicking; // Request picking.
372 RotationStyle fRotationStyle; // Rotation style.
373 std::vector<G4ModelingParameters::VisAttributesModifier> fVisAttributesModifiers;
374 G4ModelingParameters::TimeParameters fTimeParameters; // For time-slicing, etc.
375 G4bool fSpecialMeshRendering; // Request special rendering of parameterised volumes
376 SMROption fSpecialMeshRenderingOption; // Special rendering option
377 std::vector<G4ModelingParameters::PVNameCopyNo> fSpecialMeshVolumes; // If empty, all meshes.
378 G4double fTransparencyByDepth; // Transparency ~= (geometry depth) - fTransparencyByDepth
379 G4int fTransparencyByDepthOption; // Its option
380 G4bool fZoomToCursor; // If possible zoom to cursor with mouse wheel
381 G4bool fDotsSmooth; // Use glEnable(GL_POINT_SMOOTH) or equivalent for dots if available
382 G4double fDotsSize; // Size of G4Polymarker::dots
383
384 enum { // Constants for geometry mask in ParseGeometry and related functions.
385 fNoValue = 0,
386 fXValue = 0x0001,
387 fYValue = 0x0002,
388 fWidthValue = 0x0004,
389 fHeightValue = 0x0008,
390 fAllValues = 0x000F,
391 fXNegative = 0x0010,
392 fYNegative = 0x0020
393 };
394};
395
396#include "G4ViewParameters.icc"
397
398#endif
HepGeom::Plane3D< G4double > G4Plane3D
Definition G4Plane3D.hh:34
HepGeom::Point3D< G4double > G4Point3D
Definition G4Point3D.hh:34
double G4double
Definition G4Types.hh:83
bool G4bool
Definition G4Types.hh:86
int G4int
Definition G4Types.hh:85
HepGeom::Vector3D< G4double > G4Vector3D
Definition G4Vector3D.hh:34
std::vector< G4Plane3D > G4Planes
void SetCBDParameters(const std::vector< G4double > &)
bool IsWindowLocationHintY() const
G4int GetWindowLocationHintX() const
void SetViewpointDirection(const G4Vector3D &viewpointDirection)
void SetScaleFactor(const G4Vector3D &scaleFactor)
const std::vector< G4ModelingParameters::VisAttributesModifier > & GetVisAttributesModifiers() const
G4int SetNumberOfCloudPoints(G4int)
static G4ViewParameters * CatmullRomCubicSplineInterpolation(const std::vector< G4ViewParameters > &views, G4int nInterpolationPoints=50)
G4int SetNoOfSides(G4int nSides)
void SetViewAndLights(const G4Vector3D &viewpointDirection)
const G4Vector3D & GetScaleFactor() const
void SetAutoRefresh(G4bool)
void SetBackgroundColour(const G4Colour &)
const G4String & GetXGeometryString() const
void SetGlobalMarkerScale(G4double globalMarkerScale)
void SetExplodeCentre(const G4Point3D &explodeCentre)
G4int GetNoOfSides() const
G4bool IsSpecialMeshRendering() const
void SetDotsSize(G4double)
G4int GetWindowAbsoluteLocationHintY(G4int) const
G4String CameraAndLightingCommands(const G4Point3D standardTargetPoint) const
CutawayMode GetCutawayMode() const
G4double GetCameraDistance(G4double radius) const
bool IsWindowLocationHintX() const
G4double GetExplodeFactor() const
const G4ModelingParameters::TimeParameters & GetTimeParameters() const
void PrintDifferences(const G4ViewParameters &v) const
G4int GetNumberOfCloudPoints() const
void SetSpecialMeshRenderingOption(SMROption)
G4bool IsMarkerNotHidden() const
void SetVisibleDensity(G4double visibleDensity)
unsigned int GetWindowSizeHintX() const
G4double GetGlobalLineWidthScale() const
void SetPerspectiveProjection(G4double fieldHalfAngle=30. *CLHEP::deg)
G4bool IsCutaway() const
void AddVisAttributesModifier(const G4ModelingParameters::VisAttributesModifier &)
G4Vector3D & GetActualLightpointDirection()
void SetDefaultColour(const G4Colour &)
void SetCulling(G4bool)
void SetCurrentTargetPoint(const G4Point3D &currentTargetPoint)
void UnsetSectionPlane()
void SetZoomToCursor(G4bool)
void SetDrawingStyle(G4ViewParameters::DrawingStyle style)
bool IsWindowSizeHintX() const
const G4Colour & GetBackgroundColour() const
const G4Vector3D & GetLightpointDirection() const
G4bool IsZoomToCursor() const
void SetDefaultTextColour(const G4Colour &)
void SetXGeometryString(const G4String &)
void SetDefaultVisAttributes(const G4VisAttributes &)
void SetFieldHalfAngle(G4double fieldHalfAngle)
void SetCullingCovered(G4bool)
const G4Vector3D & GetViewpointDirection() const
void ClearCutawayPlanes()
G4bool IsSection() const
void SetExplodeFactor(G4double explodeFactor)
void SetGlobalLineWidthScale(G4double globalLineWidthScale)
const G4Point3D & GetCurrentTargetPoint() const
G4bool IsPicking() const
void SetCBDAlgorithmNumber(G4int)
G4double GetFarDistance(G4double cameraDistance, G4double nearDistance, G4double radius) const
void MultiplyScaleFactor(const G4Vector3D &scaleFactorMultiplier)
void SetSpecialMeshVolumes(const std::vector< G4ModelingParameters::PVNameCopyNo > &)
G4bool IsDotsSmooth() const
void SetPicking(G4bool)
G4double GetFieldHalfAngle() const
bool IsWindowSizeHintY() const
G4bool IsCulling() const
G4double GetFrontHalfHeight(G4double nearDistance, G4double radius) const
void SetMarkerHidden()
const G4VisAttributes * GetDefaultTextVisAttributes() const
void SetDotsSmooth(G4bool)
G4double GetZoomFactor() const
void SetDolly(G4double dolly)
void SetDensityCulling(G4bool)
void SetOrthogonalProjection()
G4int GetWindowAbsoluteLocationHintX(G4int) const
G4bool IsExplode() const
G4String SceneModifyingCommands() const
const G4VMarker & GetDefaultMarker() const
void SetWindowSizeHint(G4int xHint, G4int yHint)
void SetDefaultMarker(const G4VMarker &defaultMarker)
void IncrementPan(G4double right, G4double up)
void SetWindowLocationHint(G4int xHint, G4int yHint)
const G4Vector3D & GetUpVector() const
void SetTransparencyByDepth(G4double)
G4String TimeWindowCommands() const
G4String TouchableCommands() const
void SetMarkerNotHidden()
const std::vector< G4double > & GetCBDParameters() const
G4int GetCBDAlgorithmNumber() const
void ChangeCutawayPlane(size_t index, const G4Plane3D &cutawayPlane)
const std::vector< G4ModelingParameters::PVNameCopyNo > & GetSpecialMeshVolumes() const
G4int GetTransparencyByDepthOption() const
G4double GetGlobalMarkerScale() const
G4bool IsCullingInvisible() const
void SetZoomFactor(G4double zoomFactor)
void UnsetExplodeFactor()
const G4VisAttributes * GetDefaultVisAttributes() const
void SetCullingInvisible(G4bool)
void SetUpVector(const G4Vector3D &upVector)
void SetPan(G4double right, G4double up)
G4bool IsWindowLocationHintXNegative() const
G4bool IsWindowLocationHintYNegative() const
const G4Planes & GetCutawayPlanes() const
RotationStyle GetRotationStyle() const
G4int GetWindowLocationHintY() const
void SetCutawayMode(CutawayMode)
void SetSpecialMeshRendering(G4bool)
void SetTransparencyByDepthOption(G4int)
G4bool IsDensityCulling() const
void SetDefaultTextVisAttributes(const G4VisAttributes &)
void SetLightpointDirection(const G4Vector3D &lightpointDirection)
void SetLightsMoveWithCamera(G4bool moves)
void MultiplyZoomFactor(G4double zoomFactorMultiplier)
G4String DrawingStyleCommands() const
void SetRotationStyle(RotationStyle)
G4bool IsAutoRefresh() const
G4double GetVisibleDensity() const
SMROption GetSpecialMeshRenderingOption() const
unsigned int GetWindowSizeHintY() const
G4bool operator!=(const G4ViewParameters &) const
G4bool GetLightsMoveWithCamera() const
void IncrementDolly(G4double dollyIncrement)
void SetSectionPlane(const G4Plane3D &sectionPlane)
void SetTimeParameters(const G4ModelingParameters::TimeParameters &)
G4double GetDotsSize() const
void SetAuxEdgeVisible(G4bool)
const G4Point3D & GetExplodeCentre() const
G4bool IsCullingCovered() const
const G4Plane3D & GetSectionPlane() const
G4double GetNearDistance(G4double cameraDistance, G4double radius) const
DrawingStyle GetDrawingStyle() const
void ClearVisAttributesModifiers()
G4double GetTransparencyByDepth() const
void AddCutawayPlane(const G4Plane3D &cutawayPlane)
G4bool IsAuxEdgeVisible() const
G4double GetDolly() const