39#ifndef G4LOGICALVOLUMEMODEL_HH
40#define G4LOGICALVOLUMEMODEL_HH
56 G4int soughtDepth = 1,
60 G4bool checkOverlaps =
true,
void DescribeYourselfTo(G4VGraphicsScene &)
virtual ~G4LogicalVolumeModel()
G4LogicalVolumeModel(G4LogicalVolume *, G4int soughtDepth=1, G4bool booleans=true, G4bool voxels=true, G4bool readout=true, G4bool checkOverlaps=true, const G4Transform3D &modelTransformation=G4Transform3D(), const G4ModelingParameters *=0)
void DescribeSolid(const G4Transform3D &theAT, G4VSolid *pSol, const G4VisAttributes *pVisAttribs, G4VGraphicsScene &sceneHandler)
G4LogicalVolume represents a leaf node or unpositioned subtree in the geometry hierarchy....
G4PhysicalVolumeModel(G4VPhysicalVolume *=0, G4int requestedDepth=UNLIMITED, const G4Transform3D &modelTransformation=G4Transform3D(), const G4ModelingParameters *=0, G4bool useFullExtent=false, const std::vector< G4PhysicalVolumeNodeID > &baseFullPVPath=std::vector< G4PhysicalVolumeNodeID >())
G4VSolid is an abstract base class for solids, physical shapes that can be tracked through....