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Geant4 11.4.0
Toolkit for the simulation of the passage of particles through matter
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#include <Normal3D.h>
Public Member Functions | |
| Normal3D ()=default | |
| Normal3D (double x1, double y1, double z1) | |
| Normal3D (const float *a) | |
| Normal3D (const double *a) | |
| Normal3D (const Normal3D< double > &)=default | |
| Normal3D (Normal3D< double > &&)=default | |
| Normal3D (const BasicVector3D< float > &v) | |
| Normal3D (const BasicVector3D< double > &v) | |
| ~Normal3D ()=default | |
| Normal3D (const CLHEP::Hep3Vector &v) | |
| operator CLHEP::Hep3Vector () const | |
| Normal3D< double > & | operator= (const Normal3D< double > &)=default |
| Normal3D< double > & | operator= (const BasicVector3D< float > &v) |
| Normal3D< double > & | operator= (const BasicVector3D< double > &v) |
| Normal3D< double > & | operator= (Normal3D< double > &&)=default |
| Normal3D< double > & | transform (const Transform3D &m) |
| Public Member Functions inherited from HepGeom::BasicVector3D< double > | |
| float | pseudoRapidity () const |
| void | setEta (float a) |
| float | angle (const BasicVector3D< float > &v) const |
| BasicVector3D< float > & | rotateX (float a) |
| BasicVector3D< float > & | rotateY (float a) |
| BasicVector3D< float > & | rotateZ (float a) |
| BasicVector3D< float > & | rotate (float a, const BasicVector3D< float > &v) |
| double | pseudoRapidity () const |
| void | setEta (double a) |
| double | angle (const BasicVector3D< double > &v) const |
| BasicVector3D< double > & | rotateX (double a) |
| BasicVector3D< double > & | rotateY (double a) |
| BasicVector3D< double > & | rotateZ (double a) |
| BasicVector3D< double > & | rotate (double a, const BasicVector3D< double > &v) |
| virtual | ~BasicVector3D ()=default |
| operator double * () | |
| operator const double * () const | |
| operator CLHEP::Hep3Vector () const | |
| BasicVector3D< double > & | operator= (const BasicVector3D< double > &)=default |
| BasicVector3D< double > & | operator+= (const BasicVector3D< double > &v) |
| BasicVector3D< double > & | operator-= (const BasicVector3D< double > &v) |
| BasicVector3D< double > & | operator*= (double a) |
| BasicVector3D< double > & | operator/= (double a) |
| double | operator() (int i) const |
| double | operator[] (int i) const |
| double | x () const |
| double | y () const |
| double | z () const |
| void | setX (double a) |
| void | setY (double a) |
| void | setZ (double a) |
| void | set (double x1, double y1, double z1) |
| double | perp2 () const |
| double | perp () const |
| double | rho () const |
| void | setPerp (double rh) |
| double | mag2 () const |
| double | mag () const |
| double | r () const |
| double | phi () const |
| double | theta () const |
| double | cosTheta () const |
| double | getR () const |
| double | getPhi () const |
| double | getTheta () const |
| void | setMag (double ma) |
| void | setR (double ma) |
| void | setPhi (double ph) |
| void | setTheta (double th) |
| double | eta () const |
| double | getEta () const |
| double | dot (const BasicVector3D< double > &v) const |
| BasicVector3D< double > | cross (const BasicVector3D< double > &v) const |
| BasicVector3D< double > | unit () const |
| BasicVector3D< double > | orthogonal () const |
Related Symbols | |
(Note that these are not member symbols.) | |
| Normal3D< float > | operator* (const Transform3D &m, const Normal3D< float > &n) |
| Normal3D< double > | operator* (const Transform3D &m, const Normal3D< double > &n) |
| Related Symbols inherited from HepGeom::BasicVector3D< double > | |
| std::ostream & | operator<< (std::ostream &, const BasicVector3D< float > &) |
| std::istream & | operator>> (std::istream &, BasicVector3D< float > &) |
| BasicVector3D< float > | operator+ (const BasicVector3D< float > &v) |
| BasicVector3D< float > | operator+ (const BasicVector3D< float > &a, const BasicVector3D< float > &b) |
| BasicVector3D< float > | operator- (const BasicVector3D< float > &v) |
| BasicVector3D< float > | operator- (const BasicVector3D< float > &a, const BasicVector3D< float > &b) |
| BasicVector3D< float > | operator* (const BasicVector3D< float > &v, double a) |
| float | operator* (const BasicVector3D< float > &a, const BasicVector3D< float > &b) |
| BasicVector3D< float > | operator* (double a, const BasicVector3D< float > &v) |
| BasicVector3D< float > | operator/ (const BasicVector3D< float > &v, double a) |
| bool | operator== (const BasicVector3D< float > &a, const BasicVector3D< float > &b) |
| bool | operator!= (const BasicVector3D< float > &a, const BasicVector3D< float > &b) |
| std::ostream & | operator<< (std::ostream &, const BasicVector3D< double > &) |
| std::istream & | operator>> (std::istream &, BasicVector3D< double > &) |
| BasicVector3D< double > | operator+ (const BasicVector3D< double > &v) |
| BasicVector3D< double > | operator+ (const BasicVector3D< double > &a, const BasicVector3D< double > &b) |
| BasicVector3D< double > | operator- (const BasicVector3D< double > &v) |
| BasicVector3D< double > | operator- (const BasicVector3D< double > &a, const BasicVector3D< double > &b) |
| BasicVector3D< double > | operator* (const BasicVector3D< double > &v, double a) |
| double | operator* (const BasicVector3D< double > &a, const BasicVector3D< double > &b) |
| BasicVector3D< double > | operator* (double a, const BasicVector3D< double > &v) |
| BasicVector3D< double > | operator/ (const BasicVector3D< double > &v, double a) |
| bool | operator== (const BasicVector3D< double > &a, const BasicVector3D< double > &b) |
| bool | operator!= (const BasicVector3D< double > &a, const BasicVector3D< double > &b) |
Additional Inherited Members | |
| Public Types inherited from HepGeom::BasicVector3D< double > | |
| enum | |
| Protected Member Functions inherited from HepGeom::BasicVector3D< double > | |
| BasicVector3D () | |
| Protected Attributes inherited from HepGeom::BasicVector3D< double > | |
| double | v_ [3] |
Geometrical 3D Normal with components of double type.
Definition at line 107 of file Normal3D.h.
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default |
Default constructor.
Referenced by Normal3D(), Normal3D(), operator=(), operator=(), operator=(), operator=(), and transform().
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inline |
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inlineexplicit |
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inlineexplicit |
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default |
Copy constructor.
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default |
Move constructor.
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inline |
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inline |
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default |
Destructor.
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inline |
Constructor from CLHEP::Hep3Vector. This constructor is needed only for backward compatibility and in principle should be absent.
Definition at line 152 of file Normal3D.h.
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inline |
Conversion (cast) to CLHEP::Hep3Vector. This operator is needed only for backward compatibility and in principle should not exit.
Definition at line 160 of file Normal3D.h.
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inline |
Assignment from BasicVector3D<double>.
Definition at line 175 of file Normal3D.h.
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inline |
Assignment from BasicVector3D<float>.
Definition at line 168 of file Normal3D.h.
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default |
Assignment.
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default |
Move assignment.
| Normal3D< double > & HepGeom::Normal3D< double >::transform | ( | const Transform3D & | m | ) |
Transformation by Transform3D.
Definition at line 36 of file Normal3D.cc.
Referenced by operator=().
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Transformation of Normal<double> by Transform3D.
Definition at line 194 of file Normal3D.cc.
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Transformation of Normal<float> by Transform3D.
Definition at line 98 of file Normal3D.cc.