Geant4 11.4.0
Toolkit for the simulation of the passage of particles through matter
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G4VHighEnergyGenerator.hh
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1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
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14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
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24// ********************************************************************
25//
26#ifndef G4VHighEnergyGenerator_h
27#define G4VHighEnergyGenerator_h 1
28
29// Class Description
30// Base class for high energy interaction models in Geant4.
31// By inheriting from this class a high energy interaction model
32// can be used in conjunction with any cascade, precompound model and
33// evaporation phase in the generation of complete final states for
34// inelastic scattering.
35// Class Description - End
36
38#include "G4Nucleus.hh"
39#include "G4HadProjectile.hh"
40#include "G4ReactionProduct.hh"
41#include "G4V3DNucleus.hh"
42
44
45
47 public:
48 G4VHighEnergyGenerator( const G4String& modelName = "HighEnergyGenerator" );
49 ~G4VHighEnergyGenerator() override;
50
53 G4bool operator==( const G4VHighEnergyGenerator &right ) const = delete;
54 G4bool operator!=( const G4VHighEnergyGenerator &right ) const = delete;
55
56 virtual G4V3DNucleus* GetWoundedNucleus() const = 0;
57 virtual G4V3DNucleus* GetProjectileNucleus() const;
58 virtual G4KineticTrackVector* Scatter( const G4Nucleus &theNucleus,
59 const G4DynamicParticle &thePrimary) = 0;
60 void ModelDescription( std::ostream& ) const override;
61
64
65 protected:
68};
69
70
74
78
79
80#endif
bool G4bool
Definition G4Types.hh:86
G4HadronicInteraction(const G4String &modelName="HadronicModel")
void ModelDescription(std::ostream &) const override
G4bool operator==(const G4VHighEnergyGenerator &right) const =delete
virtual G4V3DNucleus * GetProjectileNucleus() const
G4VHighEnergyGenerator(const G4VHighEnergyGenerator &right)=delete
virtual G4V3DNucleus * GetWoundedNucleus() const =0
virtual G4KineticTrackVector * Scatter(const G4Nucleus &theNucleus, const G4DynamicParticle &thePrimary)=0
G4bool operator!=(const G4VHighEnergyGenerator &right) const =delete
G4VHighEnergyGenerator(const G4String &modelName="HighEnergyGenerator")
const G4VHighEnergyGenerator & operator=(const G4VHighEnergyGenerator &right)=delete