Geant4 11.4.0
Toolkit for the simulation of the passage of particles through matter
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G4VSceneHandler.cc File Reference
#include "G4VSceneHandler.hh"
#include "G4ios.hh"
#include <sstream>
#include "G4VisManager.hh"
#include "G4VGraphicsSystem.hh"
#include "G4VViewer.hh"
#include "G4VSolid.hh"
#include "G4RotationMatrix.hh"
#include "G4ThreeVector.hh"
#include "G4VPhysicalVolume.hh"
#include "G4Material.hh"
#include "G4Polyline.hh"
#include "G4Text.hh"
#include "G4Circle.hh"
#include "G4Square.hh"
#include "G4Polymarker.hh"
#include "G4Polyhedron.hh"
#include "G4Visible.hh"
#include "G4VisAttributes.hh"
#include "G4VModel.hh"
#include "G4TrajectoriesModel.hh"
#include "G4Box.hh"
#include "G4Cons.hh"
#include "G4Orb.hh"
#include "G4Para.hh"
#include "G4Sphere.hh"
#include "G4Torus.hh"
#include "G4Trap.hh"
#include "G4Trd.hh"
#include "G4Tubs.hh"
#include "G4Ellipsoid.hh"
#include "G4Polycone.hh"
#include "G4Polyhedra.hh"
#include "G4Tet.hh"
#include "G4DisplacedSolid.hh"
#include "G4UnionSolid.hh"
#include "G4IntersectionSolid.hh"
#include "G4SubtractionSolid.hh"
#include "G4LogicalVolume.hh"
#include "G4PhysicalVolumeModel.hh"
#include "G4ModelingParameters.hh"
#include "G4VTrajectory.hh"
#include "G4VTrajectoryPoint.hh"
#include "G4HitsModel.hh"
#include "G4VHit.hh"
#include "G4VDigi.hh"
#include "G4ScoringManager.hh"
#include "G4VScoringMesh.hh"
#include "G4Mesh.hh"
#include "G4DefaultLinearColorMap.hh"
#include "G4QuickRand.hh"
#include "G4StateManager.hh"
#include "G4RunManager.hh"
#include "G4RunManagerFactory.hh"
#include "G4Run.hh"
#include "G4Transform3D.hh"
#include "G4AttHolder.hh"
#include "G4AttDef.hh"
#include "G4SceneTreeItem.hh"
#include "G4VVisCommand.hh"
#include "G4PhysicalConstants.hh"
#include "G4SystemOfUnits.hh"

Go to the source code of this file.

Macros

#define G4warn   G4cout

Functions

std::ostream & operator<< (std::ostream &os, const G4VSceneHandler &sh)

Macro Definition Documentation

◆ G4warn

#define G4warn   G4cout

Definition at line 97 of file G4VSceneHandler.cc.

Function Documentation

◆ operator<<()

std::ostream & operator<< ( std::ostream & os,
const G4VSceneHandler & sh )

Definition at line 1342 of file G4VSceneHandler.cc.

1342 {
1343
1344 os << "Scene handler " << sh.fName << " has "
1345 << sh.fViewerList.size () << " viewer(s):";
1346 for (const auto* i : sh.fViewerList) {
1347 os << "\n " << *i;
1348 }
1349
1350 if (sh.fpScene) {
1351 os << "\n " << *sh.fpScene;
1352 }
1353 else {
1354 os << "\n This scene handler currently has no scene.";
1355 }
1356
1357 return os;
1358}
G4ViewerList fViewerList