|
Geant4 11.4.0
Toolkit for the simulation of the passage of particles through matter
|
#include <Point3D.h>
Public Member Functions | |
| Point3D ()=default | |
| Point3D (double x1, double y1, double z1) | |
| Point3D (const float *a) | |
| Point3D (const double *a) | |
| Point3D (const Point3D< double > &)=default | |
| Point3D (Point3D< double > &&)=default | |
| Point3D (const BasicVector3D< float > &v) | |
| Point3D (const BasicVector3D< double > &v) | |
| ~Point3D ()=default | |
| Point3D (const CLHEP::Hep3Vector &v) | |
| operator CLHEP::Hep3Vector () const | |
| Point3D< double > & | operator= (const Point3D< double > &)=default |
| Point3D< double > & | operator= (const BasicVector3D< float > &v) |
| Point3D< double > & | operator= (const BasicVector3D< double > &v) |
| Point3D< double > & | operator= (Point3D< double > &&)=default |
| double | distance2 () const |
| double | distance2 (const Point3D< double > &p) const |
| double | distance () const |
| double | distance (const Point3D< double > &p) const |
| Point3D< double > & | transform (const Transform3D &m) |
| Public Member Functions inherited from HepGeom::BasicVector3D< double > | |
| float | pseudoRapidity () const |
| void | setEta (float a) |
| float | angle (const BasicVector3D< float > &v) const |
| BasicVector3D< float > & | rotateX (float a) |
| BasicVector3D< float > & | rotateY (float a) |
| BasicVector3D< float > & | rotateZ (float a) |
| BasicVector3D< float > & | rotate (float a, const BasicVector3D< float > &v) |
| double | pseudoRapidity () const |
| void | setEta (double a) |
| double | angle (const BasicVector3D< double > &v) const |
| BasicVector3D< double > & | rotateX (double a) |
| BasicVector3D< double > & | rotateY (double a) |
| BasicVector3D< double > & | rotateZ (double a) |
| BasicVector3D< double > & | rotate (double a, const BasicVector3D< double > &v) |
| virtual | ~BasicVector3D ()=default |
| operator double * () | |
| operator const double * () const | |
| operator CLHEP::Hep3Vector () const | |
| BasicVector3D< double > & | operator= (const BasicVector3D< double > &)=default |
| BasicVector3D< double > & | operator+= (const BasicVector3D< double > &v) |
| BasicVector3D< double > & | operator-= (const BasicVector3D< double > &v) |
| BasicVector3D< double > & | operator*= (double a) |
| BasicVector3D< double > & | operator/= (double a) |
| double | operator() (int i) const |
| double | operator[] (int i) const |
| double | x () const |
| double | y () const |
| double | z () const |
| void | setX (double a) |
| void | setY (double a) |
| void | setZ (double a) |
| void | set (double x1, double y1, double z1) |
| double | perp2 () const |
| double | perp () const |
| double | rho () const |
| void | setPerp (double rh) |
| double | mag2 () const |
| double | mag () const |
| double | r () const |
| double | phi () const |
| double | theta () const |
| double | cosTheta () const |
| double | getR () const |
| double | getPhi () const |
| double | getTheta () const |
| void | setMag (double ma) |
| void | setR (double ma) |
| void | setPhi (double ph) |
| void | setTheta (double th) |
| double | eta () const |
| double | getEta () const |
| double | dot (const BasicVector3D< double > &v) const |
| BasicVector3D< double > | cross (const BasicVector3D< double > &v) const |
| BasicVector3D< double > | unit () const |
| BasicVector3D< double > | orthogonal () const |
Related Symbols | |
(Note that these are not member symbols.) | |
| Point3D< float > | operator* (const Transform3D &m, const Point3D< float > &p) |
| Point3D< double > | operator* (const Transform3D &m, const Point3D< double > &p) |
| Related Symbols inherited from HepGeom::BasicVector3D< double > | |
| std::ostream & | operator<< (std::ostream &, const BasicVector3D< float > &) |
| std::istream & | operator>> (std::istream &, BasicVector3D< float > &) |
| BasicVector3D< float > | operator+ (const BasicVector3D< float > &v) |
| BasicVector3D< float > | operator+ (const BasicVector3D< float > &a, const BasicVector3D< float > &b) |
| BasicVector3D< float > | operator- (const BasicVector3D< float > &v) |
| BasicVector3D< float > | operator- (const BasicVector3D< float > &a, const BasicVector3D< float > &b) |
| BasicVector3D< float > | operator* (const BasicVector3D< float > &v, double a) |
| float | operator* (const BasicVector3D< float > &a, const BasicVector3D< float > &b) |
| BasicVector3D< float > | operator* (double a, const BasicVector3D< float > &v) |
| BasicVector3D< float > | operator/ (const BasicVector3D< float > &v, double a) |
| bool | operator== (const BasicVector3D< float > &a, const BasicVector3D< float > &b) |
| bool | operator!= (const BasicVector3D< float > &a, const BasicVector3D< float > &b) |
| std::ostream & | operator<< (std::ostream &, const BasicVector3D< double > &) |
| std::istream & | operator>> (std::istream &, BasicVector3D< double > &) |
| BasicVector3D< double > | operator+ (const BasicVector3D< double > &v) |
| BasicVector3D< double > | operator+ (const BasicVector3D< double > &a, const BasicVector3D< double > &b) |
| BasicVector3D< double > | operator- (const BasicVector3D< double > &v) |
| BasicVector3D< double > | operator- (const BasicVector3D< double > &a, const BasicVector3D< double > &b) |
| BasicVector3D< double > | operator* (const BasicVector3D< double > &v, double a) |
| double | operator* (const BasicVector3D< double > &a, const BasicVector3D< double > &b) |
| BasicVector3D< double > | operator* (double a, const BasicVector3D< double > &v) |
| BasicVector3D< double > | operator/ (const BasicVector3D< double > &v, double a) |
| bool | operator== (const BasicVector3D< double > &a, const BasicVector3D< double > &b) |
| bool | operator!= (const BasicVector3D< double > &a, const BasicVector3D< double > &b) |
Additional Inherited Members | |
| Public Types inherited from HepGeom::BasicVector3D< double > | |
| enum | |
| Protected Member Functions inherited from HepGeom::BasicVector3D< double > | |
| BasicVector3D () | |
| Protected Attributes inherited from HepGeom::BasicVector3D< double > | |
| double | v_ [3] |
|
default |
Default constructor.
Referenced by distance(), distance2(), operator=(), operator=(), operator=(), operator=(), Point3D(), Point3D(), and transform().
|
inline |
|
inlineexplicit |
|
inlineexplicit |
|
default |
Copy constructor.
|
default |
Move constructor.
|
inline |
|
inline |
|
default |
Destructor.
|
inline |
Constructor from CLHEP::Hep3Vector. This constructor is needed only for backward compatibility and in principle should be absent.
Definition at line 173 of file Point3D.h.
|
inline |
|
inline |
|
inline |
Returns distance to the origin squared.
Definition at line 207 of file Point3D.h.
Referenced by distance(), and distance().
|
inline |
|
inline |
Conversion (cast) to CLHEP::Hep3Vector. This operator is needed only for backward compatibility and in principle should not exit.
Definition at line 181 of file Point3D.h.
|
inline |
Assignment from BasicVector3D<double>.
Definition at line 196 of file Point3D.h.
|
inline |
Assignment from BasicVector3D<float>.
|
default |
Assignment.
|
default |
Move assignment.
| Point3D< double > & HepGeom::Point3D< double >::transform | ( | const Transform3D & | m | ) |
Transformation by Transform3D.
Definition at line 30 of file Point3D.cc.
|
Transformation of Point3D<double> by Transform3D.
Definition at line 236 of file Point3D.cc.
|
Transformation of Point3D<float> by Transform3D.
Definition at line 119 of file Point3D.cc.