G4IdentityTrajectoryFilter implements a trajectory point filter which accepts all points submitted to it.
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#include <G4IdentityTrajectoryFilter.hh>
G4IdentityTrajectoryFilter implements a trajectory point filter which accepts all points submitted to it.
Definition at line 51 of file G4IdentityTrajectoryFilter.hh.
◆ G4IdentityTrajectoryFilter() [1/2]
| G4IdentityTrajectoryFilter::G4IdentityTrajectoryFilter |
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◆ ~G4IdentityTrajectoryFilter()
| G4IdentityTrajectoryFilter::~G4IdentityTrajectoryFilter |
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◆ G4IdentityTrajectoryFilter() [2/2]
Copy constructor and assignement operator not allowed.
◆ operator=()
◆ TakeIntermediatePoint()
| void G4IdentityTrajectoryFilter::TakeIntermediatePoint |
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G4ThreeVector | newPoint | ) |
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Submits intermediate points for the filter to consider keeping or rejecting.
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| [in] | newPoint | The new point to submit. |
Implements G4VCurvedTrajectoryFilter.
Definition at line 34 of file G4IdentityTrajectoryFilter.cc.
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std::vector< G4ThreeVector > * fpFilteredPoints
The documentation for this class was generated from the following files: