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| | Vector3D ()=default |
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| | Vector3D (double x1, double y1, double z1) |
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| | Vector3D (const float *a) |
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| | Vector3D (const double *a) |
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| | Vector3D (const Vector3D< double > &)=default |
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| | Vector3D (Vector3D< double > &&)=default |
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| | Vector3D (const BasicVector3D< float > &v) |
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| | Vector3D (const BasicVector3D< double > &v) |
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| | ~Vector3D ()=default |
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| | Vector3D (const CLHEP::Hep3Vector &v) |
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| | operator CLHEP::Hep3Vector () const |
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| Vector3D< double > & | operator= (const Vector3D< double > &)=default |
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| Vector3D< double > & | operator= (const BasicVector3D< float > &v) |
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| Vector3D< double > & | operator= (const BasicVector3D< double > &v) |
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| Vector3D< double > & | operator= (Vector3D< double > &&)=default |
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| Vector3D< double > & | transform (const Transform3D &m) |
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| float | pseudoRapidity () const |
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| void | setEta (float a) |
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| float | angle (const BasicVector3D< float > &v) const |
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| BasicVector3D< float > & | rotateX (float a) |
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| BasicVector3D< float > & | rotateY (float a) |
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| BasicVector3D< float > & | rotateZ (float a) |
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| BasicVector3D< float > & | rotate (float a, const BasicVector3D< float > &v) |
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| double | pseudoRapidity () const |
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| void | setEta (double a) |
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| double | angle (const BasicVector3D< double > &v) const |
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| BasicVector3D< double > & | rotateX (double a) |
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| BasicVector3D< double > & | rotateY (double a) |
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| BasicVector3D< double > & | rotateZ (double a) |
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| BasicVector3D< double > & | rotate (double a, const BasicVector3D< double > &v) |
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| | BasicVector3D (double x1, double y1, double z1) |
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| | BasicVector3D (const BasicVector3D< double > &)=default |
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| | BasicVector3D (const BasicVector3D< float > &v) |
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| | BasicVector3D (BasicVector3D< double > &&)=default |
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| virtual | ~BasicVector3D ()=default |
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| | operator double * () |
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| | operator const double * () const |
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| | operator CLHEP::Hep3Vector () const |
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| BasicVector3D< double > & | operator= (const BasicVector3D< double > &)=default |
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| BasicVector3D< double > & | operator= (BasicVector3D< double > &&)=default |
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| BasicVector3D< double > & | operator+= (const BasicVector3D< double > &v) |
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| BasicVector3D< double > & | operator-= (const BasicVector3D< double > &v) |
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| BasicVector3D< double > & | operator*= (double a) |
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| BasicVector3D< double > & | operator/= (double a) |
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| double | operator() (int i) const |
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| double & | operator() (int i) |
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| double | operator[] (int i) const |
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| double & | operator[] (int i) |
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| double | x () const |
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| double | y () const |
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| double | z () const |
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| void | setX (double a) |
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| void | setY (double a) |
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| void | setZ (double a) |
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| void | set (double x1, double y1, double z1) |
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| double | perp2 () const |
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| double | perp2 (const BasicVector3D< double > &v) const |
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| double | perp () const |
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| double | perp (const BasicVector3D< double > &v) const |
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| double | rho () const |
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| void | setPerp (double rh) |
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| double | mag2 () const |
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| double | mag () const |
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| double | r () const |
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| double | phi () const |
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| double | theta () const |
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| double | cosTheta () const |
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| double | getR () const |
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| double | getPhi () const |
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| double | getTheta () const |
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| void | setMag (double ma) |
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| void | setR (double ma) |
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| void | setPhi (double ph) |
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| void | setTheta (double th) |
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| double | pseudoRapidity () const |
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| float | pseudoRapidity () const |
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| double | pseudoRapidity () const |
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| double | eta () const |
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| double | getEta () const |
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| void | setEta (double a) |
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| void | setEta (float a) |
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| void | setEta (double a) |
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| double | dot (const BasicVector3D< double > &v) const |
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| BasicVector3D< double > | cross (const BasicVector3D< double > &v) const |
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| double | angle (const BasicVector3D< double > &v) const |
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| float | angle (const BasicVector3D< float > &v) const |
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| double | angle (const BasicVector3D< double > &v) const |
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| BasicVector3D< double > | unit () const |
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| BasicVector3D< double > | orthogonal () const |
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| BasicVector3D< double > & | rotateX (double a) |
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| BasicVector3D< float > & | rotateX (float a) |
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| BasicVector3D< double > & | rotateX (double a) |
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| BasicVector3D< double > & | rotateY (double a) |
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| BasicVector3D< float > & | rotateY (float a) |
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| BasicVector3D< double > & | rotateY (double a) |
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| BasicVector3D< double > & | rotateZ (double a) |
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| BasicVector3D< float > & | rotateZ (float a) |
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| BasicVector3D< double > & | rotateZ (double a) |
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| BasicVector3D< double > & | rotate (double a, const BasicVector3D< double > &v) |
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| BasicVector3D< float > & | rotate (float a, const BasicVector3D< float > &v) |
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| BasicVector3D< double > & | rotate (double a, const BasicVector3D< double > &v) |
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(Note that these are not member symbols.)
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| Vector3D< float > | operator* (const Transform3D &m, const Vector3D< float > &v) |
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| Vector3D< double > | operator* (const Transform3D &m, const Vector3D< double > &v) |
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| Vector3D< float > | operator* (const Transform3D &m, const Vector3D< float > &v) |
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| Vector3D< double > | operator* (const Transform3D &m, const Vector3D< double > &v) |
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| std::ostream & | operator<< (std::ostream &, const BasicVector3D< float > &) |
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| std::istream & | operator>> (std::istream &, BasicVector3D< float > &) |
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| BasicVector3D< float > | operator+ (const BasicVector3D< float > &v) |
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| BasicVector3D< float > | operator+ (const BasicVector3D< float > &a, const BasicVector3D< float > &b) |
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| BasicVector3D< float > | operator- (const BasicVector3D< float > &v) |
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| BasicVector3D< float > | operator- (const BasicVector3D< float > &a, const BasicVector3D< float > &b) |
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| BasicVector3D< float > | operator* (const BasicVector3D< float > &v, double a) |
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| float | operator* (const BasicVector3D< float > &a, const BasicVector3D< float > &b) |
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| BasicVector3D< float > | operator* (double a, const BasicVector3D< float > &v) |
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| BasicVector3D< float > | operator/ (const BasicVector3D< float > &v, double a) |
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| bool | operator== (const BasicVector3D< float > &a, const BasicVector3D< float > &b) |
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| bool | operator!= (const BasicVector3D< float > &a, const BasicVector3D< float > &b) |
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| std::ostream & | operator<< (std::ostream &, const BasicVector3D< double > &) |
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| std::istream & | operator>> (std::istream &, BasicVector3D< double > &) |
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| BasicVector3D< double > | operator+ (const BasicVector3D< double > &v) |
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| BasicVector3D< double > | operator+ (const BasicVector3D< double > &a, const BasicVector3D< double > &b) |
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| BasicVector3D< double > | operator- (const BasicVector3D< double > &v) |
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| BasicVector3D< double > | operator- (const BasicVector3D< double > &a, const BasicVector3D< double > &b) |
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| BasicVector3D< double > | operator* (const BasicVector3D< double > &v, double a) |
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| double | operator* (const BasicVector3D< double > &a, const BasicVector3D< double > &b) |
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| BasicVector3D< double > | operator* (double a, const BasicVector3D< double > &v) |
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| BasicVector3D< double > | operator/ (const BasicVector3D< double > &v, double a) |
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| bool | operator== (const BasicVector3D< double > &a, const BasicVector3D< double > &b) |
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| bool | operator!= (const BasicVector3D< double > &a, const BasicVector3D< double > &b) |
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| std::ostream & | operator<< (std::ostream &, const BasicVector3D< float > &) |
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| std::ostream & | operator<< (std::ostream &, const BasicVector3D< double > &) |
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| std::istream & | operator>> (std::istream &, BasicVector3D< float > &) |
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| std::istream & | operator>> (std::istream &, BasicVector3D< double > &) |
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| BasicVector3D< float > | operator+ (const BasicVector3D< float > &v) |
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| BasicVector3D< float > | operator+ (const BasicVector3D< float > &a, const BasicVector3D< float > &b) |
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| BasicVector3D< double > | operator+ (const BasicVector3D< double > &v) |
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| BasicVector3D< double > | operator+ (const BasicVector3D< double > &a, const BasicVector3D< double > &b) |
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| BasicVector3D< float > | operator- (const BasicVector3D< float > &v) |
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| BasicVector3D< float > | operator- (const BasicVector3D< float > &a, const BasicVector3D< float > &b) |
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| BasicVector3D< double > | operator- (const BasicVector3D< double > &v) |
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| BasicVector3D< double > | operator- (const BasicVector3D< double > &a, const BasicVector3D< double > &b) |
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| BasicVector3D< float > | operator* (const BasicVector3D< float > &v, double a) |
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| float | operator* (const BasicVector3D< float > &a, const BasicVector3D< float > &b) |
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| BasicVector3D< float > | operator* (double a, const BasicVector3D< float > &v) |
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| BasicVector3D< double > | operator* (const BasicVector3D< double > &v, double a) |
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| double | operator* (const BasicVector3D< double > &a, const BasicVector3D< double > &b) |
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| BasicVector3D< double > | operator* (double a, const BasicVector3D< double > &v) |
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| BasicVector3D< float > | operator/ (const BasicVector3D< float > &v, double a) |
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| BasicVector3D< double > | operator/ (const BasicVector3D< double > &v, double a) |
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| bool | operator== (const BasicVector3D< float > &a, const BasicVector3D< float > &b) |
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| bool | operator== (const BasicVector3D< double > &a, const BasicVector3D< double > &b) |
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| bool | operator!= (const BasicVector3D< float > &a, const BasicVector3D< float > &b) |
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| bool | operator!= (const BasicVector3D< double > &a, const BasicVector3D< double > &b) |
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Geometrical 3D Vector with components of double type.
- Author
- Evgeni Chernyaev Evgue.nosp@m.ni.T.nosp@m.chern.nosp@m.iaev.nosp@m.@cern.nosp@m..ch
Definition at line 107 of file Vector3D.h.