#include <iostream>
#include "CLHEP/Geometry/Point3D.h"
#include "CLHEP/Units/PhysicalConstants.h"
Go to the source code of this file.
◆ HepPoint3D
◆ operator<<()
| ostream & operator<< |
( |
ostream & | os, |
|
|
const EmcRecCrystal & | aCrystal ) |
Definition at line 3 of file EmcRecCrystal.cxx.
3 {
4 int i;
6 {
7 for ( i = 0; i < 8; i++ )
8 {
9 if ( i < 7 ) { os << aCrystal.
Get( i ) << endl; }
10 else { os << aCrystal.
Get( i ); }
11 }
12 }
14 {
15 for ( i = 0; i < 10; i++ )
16 {
17 if ( i < 9 ) { os << aCrystal.
Get( i ) << endl; }
18 else { os << aCrystal.
Get( i ); }
19 }
20 }
21 return os;
22}
HepPoint3D Get(int index) const