#include <RecEmcTofHit.h>
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| | RecEmcTofHit () |
| | RecEmcTofHit (const Identifier &id, const double e, const HepPoint3D pos) |
| | ~RecEmcTofHit () |
| | RecEmcTofHit (const RecEmcTofHit &tofHit) |
| RecEmcTofHit & | operator= (const RecEmcTofHit &tofHit) |
| bool | operator< (const RecEmcTofHit &tofHit) const |
| bool | operator> (const RecEmcTofHit &tofHit) const |
| int | IntCellId () const |
| Identifier | CellId () const |
| double | Energy () const |
| HepPoint3D | Position () const |
| double | ZPosition () const |
| void | CellId (const Identifier &id) |
| void | Energy (const double e) |
| void | Position (const HepPoint3D pos) |
| void | ZPosition (const double z) |
| void | Assign (const Identifier &id, const double e, const HepPoint3D pos) |
| void | Clear () |
| double | DistanceTo (const RecEmcTofHit &) |
| | RecEmcTofHit () |
| | RecEmcTofHit (const Identifier &id, const double e, const HepPoint3D pos) |
| | ~RecEmcTofHit () |
| | RecEmcTofHit (const RecEmcTofHit &tofHit) |
| RecEmcTofHit & | operator= (const RecEmcTofHit &tofHit) |
| bool | operator< (const RecEmcTofHit &tofHit) const |
| bool | operator> (const RecEmcTofHit &tofHit) const |
| int | IntCellId () const |
| Identifier | CellId () const |
| double | Energy () const |
| HepPoint3D | Position () const |
| double | ZPosition () const |
| void | CellId (const Identifier &id) |
| void | Energy (const double e) |
| void | Position (const HepPoint3D pos) |
| void | ZPosition (const double z) |
| void | Assign (const Identifier &id, const double e, const HepPoint3D pos) |
| void | Clear () |
| double | DistanceTo (const RecEmcTofHit &) |
| | RecEmcTofHit () |
| | RecEmcTofHit (const Identifier &id, const double e, const HepPoint3D pos) |
| | ~RecEmcTofHit () |
| | RecEmcTofHit (const RecEmcTofHit &tofHit) |
| RecEmcTofHit & | operator= (const RecEmcTofHit &tofHit) |
| bool | operator< (const RecEmcTofHit &tofHit) const |
| bool | operator> (const RecEmcTofHit &tofHit) const |
| int | IntCellId () const |
| Identifier | CellId () const |
| double | Energy () const |
| HepPoint3D | Position () const |
| double | ZPosition () const |
| void | CellId (const Identifier &id) |
| void | Energy (const double e) |
| void | Position (const HepPoint3D pos) |
| void | ZPosition (const double z) |
| void | Assign (const Identifier &id, const double e, const HepPoint3D pos) |
| void | Clear () |
| double | DistanceTo (const RecEmcTofHit &) |
◆ RecEmcTofHit() [1/9]
| RecEmcTofHit::RecEmcTofHit |
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| ) |
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◆ RecEmcTofHit() [2/9]
Definition at line 13 of file RecEmcTofHit.cxx.
13 {
14 m_cellId = id;
15 m_energy = e;
16 m_pos = pos;
17}
◆ ~RecEmcTofHit() [1/3]
| RecEmcTofHit::~RecEmcTofHit |
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| ) |
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◆ RecEmcTofHit() [3/9]
Definition at line 22 of file RecEmcTofHit.cxx.
22 {
23 m_cellId = tofHit.
CellId();
24 m_energy = tofHit.
Energy();
26}
Identifier CellId() const
HepPoint3D Position() const
◆ RecEmcTofHit() [4/9]
| RecEmcTofHit::RecEmcTofHit |
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◆ RecEmcTofHit() [5/9]
◆ ~RecEmcTofHit() [2/3]
| RecEmcTofHit::~RecEmcTofHit |
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| ) |
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◆ RecEmcTofHit() [6/9]
◆ RecEmcTofHit() [7/9]
| RecEmcTofHit::RecEmcTofHit |
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| ) |
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◆ RecEmcTofHit() [8/9]
◆ ~RecEmcTofHit() [3/3]
| RecEmcTofHit::~RecEmcTofHit |
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◆ RecEmcTofHit() [9/9]
◆ Assign() [1/3]
Definition at line 51 of file RecEmcTofHit.cxx.
51 {
52 m_cellId = id;
53 m_energy = e;
54 m_pos = pos;
55}
◆ Assign() [2/3]
◆ Assign() [3/3]
◆ CellId() [1/6]
◆ CellId() [2/6]
◆ CellId() [3/6]
◆ CellId() [4/6]
| void RecEmcTofHit::CellId |
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const Identifier & | id | ) |
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◆ CellId() [5/6]
| void RecEmcTofHit::CellId |
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const Identifier & | id | ) |
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◆ CellId() [6/6]
| void RecEmcTofHit::CellId |
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const Identifier & | id | ) |
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◆ Clear() [1/3]
| void RecEmcTofHit::Clear |
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| ) |
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Definition at line 57 of file RecEmcTofHit.cxx.
57 {
58 m_cellId.clear();
59 m_energy = 0;
61}
HepGeom::Point3D< double > HepPoint3D
Referenced by RecEmcTofHit().
◆ Clear() [2/3]
| void RecEmcTofHit::Clear |
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| ) |
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◆ Clear() [3/3]
| void RecEmcTofHit::Clear |
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◆ DistanceTo() [1/3]
| double RecEmcTofHit::DistanceTo |
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const RecEmcTofHit & | tofHit | ) |
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Definition at line 63 of file RecEmcTofHit.cxx.
63 {
64
65
66
67
68
69 Hep3Vector pos1( m_pos );
70 Hep3Vector pos2( tofHit.m_pos );
71
72 return fabs( pos1.deltaPhi( pos2 ) );
73
74
75
76}
◆ DistanceTo() [2/3]
◆ DistanceTo() [3/3]
◆ Energy() [1/6]
| double RecEmcTofHit::Energy |
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| ) |
const |
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inline |
◆ Energy() [2/6]
| double RecEmcTofHit::Energy |
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const |
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inline |
◆ Energy() [3/6]
| double RecEmcTofHit::Energy |
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const |
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inline |
◆ Energy() [4/6]
| void RecEmcTofHit::Energy |
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const double | e | ) |
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◆ Energy() [5/6]
| void RecEmcTofHit::Energy |
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const double | e | ) |
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◆ Energy() [6/6]
| void RecEmcTofHit::Energy |
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const double | e | ) |
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◆ IntCellId() [1/3]
| int RecEmcTofHit::IntCellId |
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| ) |
const |
Definition at line 39 of file RecEmcTofHit.cxx.
39 {
42 return im + layer * 88;
43}
static int phi_module(const Identifier &id)
static int layer(const Identifier &id)
Referenced by operator<<().
◆ IntCellId() [2/3]
| int RecEmcTofHit::IntCellId |
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| ) |
const |
◆ IntCellId() [3/3]
| int RecEmcTofHit::IntCellId |
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| ) |
const |
◆ operator<() [1/3]
| bool RecEmcTofHit::operator< |
( |
const RecEmcTofHit & | tofHit | ) |
const |
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inline |
◆ operator<() [2/3]
| bool RecEmcTofHit::operator< |
( |
const RecEmcTofHit & | tofHit | ) |
const |
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inline |
◆ operator<() [3/3]
| bool RecEmcTofHit::operator< |
( |
const RecEmcTofHit & | tofHit | ) |
const |
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inline |
◆ operator=() [1/3]
Definition at line 28 of file RecEmcTofHit.cxx.
28 {
29 if ( this != &tofHit )
30 {
31 m_cellId = tofHit.
CellId();
32 m_energy = tofHit.
Energy();
34 }
35 return *this;
36}
◆ operator=() [2/3]
◆ operator=() [3/3]
◆ operator>() [1/3]
| bool RecEmcTofHit::operator> |
( |
const RecEmcTofHit & | tofHit | ) |
const |
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inline |
◆ operator>() [2/3]
| bool RecEmcTofHit::operator> |
( |
const RecEmcTofHit & | tofHit | ) |
const |
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inline |
◆ operator>() [3/3]
| bool RecEmcTofHit::operator> |
( |
const RecEmcTofHit & | tofHit | ) |
const |
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inline |
◆ Position() [1/6]
◆ Position() [2/6]
◆ Position() [3/6]
◆ Position() [4/6]
| void RecEmcTofHit::Position |
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const HepPoint3D | pos | ) |
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◆ Position() [5/6]
| void RecEmcTofHit::Position |
( |
const HepPoint3D | pos | ) |
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◆ Position() [6/6]
| void RecEmcTofHit::Position |
( |
const HepPoint3D | pos | ) |
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◆ ZPosition() [1/6]
| double RecEmcTofHit::ZPosition |
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const |
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inline |
◆ ZPosition() [2/6]
| double RecEmcTofHit::ZPosition |
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const |
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inline |
◆ ZPosition() [3/6]
| double RecEmcTofHit::ZPosition |
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const |
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inline |
◆ ZPosition() [4/6]
| void RecEmcTofHit::ZPosition |
( |
const double | z | ) |
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◆ ZPosition() [5/6]
| void RecEmcTofHit::ZPosition |
( |
const double | z | ) |
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◆ ZPosition() [6/6]
| void RecEmcTofHit::ZPosition |
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const double | z | ) |
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The documentation for this class was generated from the following files: