Geant4 11.4.0
Toolkit for the simulation of the passage of particles through matter
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G4RayTracerViewer.cc
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25//
26//
27
28#include "G4RayTracerViewer.hh"
29
30#include "G4Timer.hh"
31
32#include "G4ios.hh"
33#include <sstream>
34#include <iomanip>
35
36#include "G4SystemOfUnits.hh"
37
38#include "G4VSceneHandler.hh"
39#include "G4Scene.hh"
40#ifdef G4MULTITHREADED
41#include "G4TheMTRayTracer.hh"
42#else
43#include "G4TheRayTracer.hh"
44#endif
45#include "G4RTJpegMaker.hh"
46#include "G4RTSimpleScanner.hh"
47#include "G4UImanager.hh"
48
49#define G4warn G4cout
50
52(G4VSceneHandler& sceneHandler,
53 const G4String& name,
54 G4TheRayTracer* aTracer)
55: G4VViewer(sceneHandler, sceneHandler.IncrementViewCount(), name)
56, fFileCount(0)
57#ifdef G4MULTITHREADED
58, theTracer(aTracer? aTracer: G4TheMTRayTracer::Instance(new G4RTJpegMaker, new G4RTSimpleScanner))
59#else
60, theTracer(aTracer? aTracer: new G4TheRayTracer(new G4RTJpegMaker, new G4RTSimpleScanner))
61#endif
62{
63 if (!theTracer) {
64 G4warn << "G4RayTracerViewer::Initialise: No tracer" << G4endl;
65 fViewId = -1; // This flags an error.
66 return;
67 }
68}
69
71
73{
74 theTracer->SetNColumn(fVP.GetWindowSizeHintX());
75 theTracer->SetNRow(fVP.GetWindowSizeHintY());
76}
77
79{
80 // Get radius of scene, etc. (See G4OpenGLViewer::SetView().)
81 // Note that this procedure properly takes into account zoom, dolly and pan.
82 const G4Point3D& targetPoint
83 = fSceneHandler.GetScene()->GetStandardTargetPoint()
84 + fVP.GetCurrentTargetPoint();
85 G4double radius = // See G4ViewParameters for following procedure.
86 fSceneHandler.GetScene()->GetExtent().GetExtentRadius();
87 if(radius<=0.) radius = 1.;
88 const G4double cameraDistance = fVP.GetCameraDistance(radius);
89 const G4Point3D cameraPosition =
90 targetPoint + cameraDistance * fVP.GetViewpointDirection().unit();
91 const G4double nearDistance = fVP.GetNearDistance(cameraDistance,radius);
92 const G4double frontHalfHeight = fVP.GetFrontHalfHeight(nearDistance,radius);
93 const G4double frontHalfAngle = std::atan(frontHalfHeight / nearDistance);
94
95 // Calculate and set ray tracer parameters.
96 theTracer->
97 SetViewSpan(200. * frontHalfAngle / theTracer->GetNColumn());
98 theTracer->SetTargetPosition(targetPoint);
99 theTracer->SetEyePosition(cameraPosition);
100 theTracer->SetUpVector(fVP.GetUpVector());
101 const G4Vector3D
102 actualLightpointDirection(-fVP.GetActualLightpointDirection());
103 theTracer->SetLightDirection(actualLightpointDirection);
104 theTracer->SetBackgroundColour(fVP.GetBackgroundColour());
105}
106
108
110{
111 // Trap recursive call
112 static G4bool called = false;
113 if (called) return;
114 called = true;
115
116 if (fVP.GetFieldHalfAngle() == 0.) { // Orthogonal (parallel) projection.
117 G4double fieldHalfAngle = perMillion;
118 fVP.SetFieldHalfAngle(fieldHalfAngle);
119 G4warn <<
120 "WARNING: G4RayTracerViewer::DrawView: true orthogonal projection"
121 "\n not yet implemented. Doing a \"long shot\", i.e., a perspective"
122 "\n projection with a half field angle of "
123 << fieldHalfAngle <<
124 " radians."
125 << G4endl;
126 SetView(); // With this fieldHalfAngle
127 ProcessView();
128 fVP.SetFieldHalfAngle(0.);
129 }
130 else {
131 ProcessView();
132 }
133
134 // Normally it's ProcessView() that takes the time, but for RayTracer it's Trace()
135 G4Timer timer;
136 timer.Start();
137 std::ostringstream filename;
138 filename << "g4RayTracer." << fShortName << '_'
139 << std::setw(4) << std::setfill('0') << fFileCount++ << ".jpeg";
140 theTracer->Trace(filename.str());
141 timer.Stop();
143
144 // Reset call flag
145 called = false;
146}
HepGeom::Point3D< G4double > G4Point3D
Definition G4Point3D.hh:34
#define G4warn
Definition G4Scene.cc:41
double G4double
Definition G4Types.hh:83
bool G4bool
Definition G4Types.hh:86
HepGeom::Vector3D< G4double > G4Vector3D
Definition G4Vector3D.hh:34
#define G4endl
Definition G4ios.hh:67
G4RayTracerViewer(G4VSceneHandler &, const G4String &name, G4TheRayTracer *=0)
G4TheRayTracer * theTracer
void Stop()
void Start()
G4double GetRealElapsed() const
Definition G4Timer.cc:113
void ProcessView()
Definition G4VViewer.cc:112
G4VSceneHandler & fSceneHandler
Definition G4VViewer.hh:268
G4String fShortName
Definition G4VViewer.hh:271
G4double fKernelVisitElapsedTimeSeconds
Definition G4VViewer.hh:274
G4int fViewId
Definition G4VViewer.hh:269
G4ViewParameters fVP
Definition G4VViewer.hh:272
G4VViewer(G4VSceneHandler &, G4int id, const G4String &name="")
Definition G4VViewer.cc:49