CLHEP::Hep3Vector G4ThreeVector
~G4VExternalNavigation() override
virtual EInside Inside(const G4VSolid *solid, const G4ThreeVector &position, const G4ThreeVector &direction)
void RelocateWithinVolume(G4VPhysicalVolume *motherPhysical, const G4ThreeVector &localPoint) override
G4VPhysicalVolume is an abstract base class for the representation of a positioned volume....
G4VSolid is an abstract base class for solids, physical shapes that can be tracked through....
virtual EInside Inside(const G4ThreeVector &p) const =0