Geant4 11.4.0
Toolkit for the simulation of the passage of particles through matter
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G4INCLCoulombNone.cc
Go to the documentation of this file.
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25//
26// INCL++ intra-nuclear cascade model
27// Alain Boudard, CEA-Saclay, France
28// Joseph Cugnon, University of Liege, Belgium
29// Jean-Christophe David, CEA-Saclay, France
30// Pekka Kaitaniemi, CEA-Saclay, France, and Helsinki Institute of Physics, Finland
31// Sylvie Leray, CEA-Saclay, France
32// Davide Mancusi, CEA-Saclay, France
33//
34#define INCLXX_IN_GEANT4_MODE 1
35
36#include "globals.hh"
37
38/** \file G4INCLCoulombNone.cc
39 * \brief Placeholder class for no Coulomb distortion.
40 *
41 * \date 14 February 2011
42 * \author Davide Mancusi
43 */
44
45#include "G4INCLCoulombNone.hh"
46#include "G4INCLIntersection.hh"
47
48namespace G4INCL {
49
52 if(intersection.exists) { // If the particle enters the nucleus
53 p->setPosition(intersection.position);
54 return new ParticleEntryAvatar(0.0, n, p);
55 } else // If the particle does NOT enter the nucleus
56 return NULL;
57 }
58
61 if(intersection.exists) { // If the particle enters the nucleus
62 p->setPosition(intersection.position);
63 return new ParticleEntryAvatar(0.001, n, p);
64 } else // If the particle does NOT enter the nucleus
65 return NULL;
66 }
67
69 // The avatar list that we will return
70 IAvatarList theAvatarList;
71
72 // Loop over the particles in the cluster
73 ParticleList const &projectiles = c->getParticles();
74 std::list<Intersection> theIntersections;
75 G4double theFirstEntryTime = 1E+60; // a large time
76 G4int theFirstID = 0;
77 for(ParticleIter p=projectiles.begin(), e=projectiles.end(); p!=e; ++p) {
78 // Check if the particle enters the nucleus
80 (*p)->getPosition(),
81 (*p)->getPropagationVelocity(),
82 n->getUniverseRadius()));
83 // Store the intersections
84 theIntersections.push_back(intersection);
85 if(intersection.exists) {
86 // Position the particle at the entry point
87 (*p)->setPosition(intersection.position);
88
89 // Keep track of the first entering particle
90 if(intersection.time < theFirstEntryTime) {
91 theFirstEntryTime = intersection.time;
92 theFirstID = (G4int)(*p)->getID();
93 }
94 }
95 }
96
97 std::list<Intersection>::const_iterator intIter = theIntersections.begin();
98 for(ParticleIter p=projectiles.begin(), e=projectiles.end(); p!=e; ++p, ++intIter) {
99
100 if((*intIter).exists) {
101 // If the particle enters the nucleus, generate a ParticleEntryAvatar
102 // for it and add it to the list of avatars that we will return
103 if((*p)->getID() == theFirstID) {
104 // The first particle always enters exactly at t=0 (in order to
105 // avoid negative entry times due to rounding)
106 theAvatarList.push_back(new ParticleEntryAvatar(0.0, n, *p));
107 } else
108 theAvatarList.push_back(new ParticleEntryAvatar(intIter->time - theFirstEntryTime, n, *p));
109 }
110
111 }
112
113 return theAvatarList;
114 }
115
116}
Placeholder class for no Coulomb distortion.
Simple class for computing intersections between a straight line and a sphere.
double G4double
Definition G4Types.hh:83
int G4int
Definition G4Types.hh:85
ParticleList const & getParticles() const
ParticleEntryAvatar * bringToSurfaceAbar(Particle *const p, Nucleus *const n) const
Position the particle on the surface of the nucleus. ONLY FOR ANTIDEUTERON !!! This method does not p...
ParticleEntryAvatar * bringToSurface(Particle *const p, Nucleus *const n) const
Position the particle on the surface of the nucleus.
ThreeVector getPropagationVelocity() const
Get the propagation velocity of the particle.
const G4INCL::ThreeVector & getPosition() const
virtual void setPosition(const G4INCL::ThreeVector &position)
Intersection getEarlierTrajectoryIntersection(const ThreeVector &x0, const ThreeVector &p, const G4double r)
Compute the first intersection of a straight particle trajectory with a sphere.
ParticleList::const_iterator ParticleIter
UnorderedVector< IAvatar * > IAvatarList
Intersection-point structure.