Geant4 11.4.0
Toolkit for the simulation of the passage of particles through matter
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G4LineSection.hh
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1//
2// ********************************************************************
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25//
26// G4LineSection
27//
28// Class description:
29//
30// A utility class that calculates the distance of a point from a
31// line section.
32
33// Author: John Apostolakis (CERN), 1999
34// --------------------------------------------------------------------
35
36#ifndef G4LineSection_hh
37#define G4LineSection_hh
38
39#include "G4Types.hh"
40#include "G4ThreeVector.hh"
41
42/**
43 * @brief G4LineSection is a utility class that calculates the distance
44 * of a point from a line section.
45 */
46
48{
49 public:
50
51 /**
52 * Constructor for G4LineSection.
53 * @param[in] PntA Coordinates of point A defining the line.
54 * @param[in] PntB Coordinates of point B defining the line.
55 */
56 G4LineSection( const G4ThreeVector& PntA,
57 const G4ThreeVector& PntB );
58
59 /**
60 * Default Destructor.
61 */
62 ~G4LineSection() = default;
63
64 /**
65 * Returns the distance of point 'OtherPnt' from the line.
66 */
67 G4double Dist( const G4ThreeVector& OtherPnt ) const;
68
69 /**
70 * Returns the distance squared.
71 */
72 inline G4double GetABdistanceSq() const;
73
74 /**
75 * Defines line and returns the distance of point 'OtherPnt' from it.
76 */
77 inline static G4double Distline( const G4ThreeVector& OtherPnt,
78 const G4ThreeVector& LinePntA,
79 const G4ThreeVector& LinePntB );
80 private:
81
82 G4ThreeVector EndpointA;
83 G4ThreeVector VecAtoB;
84 G4double fABdistanceSq = 0.0;
85};
86
87// Inline methods implementations
88
89inline
91{
92 return fABdistanceSq;
93}
94
95inline
97 const G4ThreeVector& LinePntA,
98 const G4ThreeVector& LinePntB )
99{
100 G4LineSection LineAB( LinePntA, LinePntB ); // Line from A to B
101 return LineAB.Dist( OtherPnt );
102}
103
104#endif
CLHEP::Hep3Vector G4ThreeVector
double G4double
Definition G4Types.hh:83
G4double GetABdistanceSq() const
G4double Dist(const G4ThreeVector &OtherPnt) const
G4LineSection(const G4ThreeVector &PntA, const G4ThreeVector &PntB)
~G4LineSection()=default
static G4double Distline(const G4ThreeVector &OtherPnt, const G4ThreeVector &LinePntA, const G4ThreeVector &LinePntB)