28#ifndef G4ChannelingFastSimInterpolation_h
29#define G4ChannelingFastSimInterpolation_h
78 G4int nPointsx=0, nPointsy=0;
80 std::vector <G4double> fAI;
81 std::vector <G4double> fBI;
82 std::vector <G4double> fCI;
83 std::vector <G4double> fDI;
85 std::vector<std::vector<G4double>> fAI3D;
86 std::vector<std::vector<G4double>> fBI3D;
87 std::vector<std::vector<G4double>> fCI3D;
88 std::vector<std::vector<G4double>> fAI3D3;
89 std::vector<std::vector<G4double>> fBI3D3;
90 std::vector<std::vector<G4double>> fCI3D3;
void SetCoefficients1D(G4double AI0, G4double BI0, G4double CI0, G4double DI0, G4int i)
Set spline coefficients.
void SetCoefficients2D(G4double AI3D0, G4double BI3D0, G4double CI3D0, G4int i, G4int j, G4int k)
~G4ChannelingFastSimInterpolation()=default
G4ChannelingFastSimInterpolation(G4double dx0, G4double dy0, G4int nPointsx0, G4int nPointsy0, G4int iModel0)
G4double GetIF(G4double xx, G4double yy)
Get Spline Function.