G4VPhysicalVolume is an abstract base class for the representation of a positioned volume....
virtual void DrawGeometry(G4VPhysicalVolume *, const G4Transform3D &t=G4Transform3D())
virtual void IgnoreStateChanges(G4bool)
static G4VVisManager * fpConcreteInstance
static G4VVisManager * GetConcreteInstance()
static void SetConcreteInstance(G4VVisManager *)