Geant4
11.4.0
Toolkit for the simulation of the passage of particles through matter
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G4VGFlashSensitiveDetector.hh
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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//
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//
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//---------------------------------------------------------------
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// GEANT 4 class header file
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//
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// G4VGFlashSensitiveDetector
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//
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// Class description:
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//
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// Abstract base class of the sensitive detector for use with GFlash.
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// The user's sensitive detector which generates hits must be derived
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// from this class, and G4VSensitiveDetector.
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//---------------------------------------------------------------
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#ifndef G4VGFlashSensitiveDetector_h
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#define G4VGFlashSensitiveDetector_h 1
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#include "
G4Step.hh
"
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#include "
G4VReadOutGeometry.hh
"
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#include "
G4TouchableHistory.hh
"
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#include "
GFlashEnergySpot.hh
"
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#include "
G4GFlashSpot.hh
"
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#include "
G4VSensitiveDetector.hh
"
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class
G4VGFlashSensitiveDetector
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{
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public
:
// with description
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G4VGFlashSensitiveDetector
() {}
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G4VGFlashSensitiveDetector
(
const
G4VGFlashSensitiveDetector
&) {}
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// Constructors. The user's concrete class must use one of these
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// constructors by the constructor initializer of the derived class.
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// The name of the sensitive detector must be the same as for the
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// corresponding GG4VSensitiveDetector.
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public
:
// without description
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virtual
~G4VGFlashSensitiveDetector
() {}
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G4bool
operator==
(
const
G4VGFlashSensitiveDetector
& right)
const
{
return
this
== &right; }
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G4bool
operator!=
(
const
G4VGFlashSensitiveDetector
& right)
const
{
return
this
!= &right; }
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public
:
// without description
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inline
G4bool
Hit
(
G4GFlashSpot
* aSpot)
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{
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// This is the public method invoked by GFlashHitMaker for generating
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// hits. The actual user's implementation for generating hits must be
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// implemented in GenerateHits() virtual protected method.
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G4bool
result =
true
;
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G4VSensitiveDetector
* This =
dynamic_cast<
G4VSensitiveDetector
*
>
(
this
);
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if
(!This) {
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G4Exception
(
"G4VGFlashSensitiveDetector::Hit()"
,
"InvalidSetup"
,
FatalException
,
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"Needs also to inherit from G4VSensitiveDetector!"
);
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return
false
;
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}
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if
(This->
isActive
()) {
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G4VReadOutGeometry
* ROgeometry = 0;
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G4TouchableHistory
* ROhis = 0;
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if
(This) ROgeometry = This->
GetROgeometry
();
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if
(ROgeometry) {
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// fake pre-step point for touchable from read-out geometry.
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G4Step
fakeStep;
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G4StepPoint
* tmpPoint = fakeStep.
GetPreStepPoint
();
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tmpPoint->
SetTouchableHandle
(aSpot->
GetTouchableHandle
());
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tmpPoint->
SetPosition
(aSpot->
GetPosition
());
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tmpPoint->
SetMomentumDirection
(
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aSpot->
GetOriginatorTrack
()->
GetPrimaryTrack
()->
GetMomentumDirection
());
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result = ROgeometry->
CheckROVolume
(&fakeStep, ROhis);
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}
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if
(result) result =
ProcessHits
(aSpot, ROhis);
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}
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else
{
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result =
false
;
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}
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return
result;
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}
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protected
:
// with description
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virtual
G4bool
ProcessHits
(
G4GFlashSpot
* aSpot,
G4TouchableHistory
* ROhist) = 0;
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// The user MUST implement this method for generating hit(s) from the
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// GFlashSpots. Be aware that this method is a protected method and it
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// will be invoked by Hit() method of the Base class once the Readout
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// geometry that may be associated to the corresponding
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// G4VSensitiveDetector was taken into account.
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};
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#endif
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FatalException
@ FatalException
Definition
G4ExceptionSeverity.hh:67
G4Exception
void G4Exception(const char *originOfException, const char *exceptionCode, G4ExceptionSeverity severity, const char *description)
Definition
G4Exception.cc:59
G4GFlashSpot.hh
G4Step.hh
G4TouchableHistory.hh
G4bool
bool G4bool
Definition
G4Types.hh:86
G4VReadOutGeometry.hh
G4VSensitiveDetector.hh
GFlashEnergySpot.hh
G4FastTrack::GetPrimaryTrack
const G4Track * GetPrimaryTrack() const
Definition
G4FastTrack.hh:193
G4GFlashSpot
Definition
G4GFlashSpot.hh:48
G4GFlashSpot::GetPosition
G4ThreeVector GetPosition() const
Definition
G4GFlashSpot.hh:62
G4GFlashSpot::GetOriginatorTrack
const G4FastTrack * GetOriginatorTrack() const
Definition
G4GFlashSpot.hh:58
G4GFlashSpot::GetTouchableHandle
G4TouchableHandle GetTouchableHandle() const
Definition
G4GFlashSpot.hh:60
G4StepPoint
Definition
G4StepPoint.hh:56
G4StepPoint::SetTouchableHandle
void SetTouchableHandle(const G4TouchableHandle &apValue)
G4StepPoint::SetPosition
void SetPosition(const G4ThreeVector &aValue)
G4StepPoint::SetMomentumDirection
void SetMomentumDirection(const G4ThreeVector &aValue)
G4Step
Definition
G4Step.hh:61
G4Step::GetPreStepPoint
G4StepPoint * GetPreStepPoint() const
G4TouchableHistory
G4TouchableHistory is an object representing a touchable detector element, and its history in the geo...
Definition
G4TouchableHistory.hh:107
G4Track::GetMomentumDirection
const G4ThreeVector & GetMomentumDirection() const
G4VGFlashSensitiveDetector::G4VGFlashSensitiveDetector
G4VGFlashSensitiveDetector()
Definition
G4VGFlashSensitiveDetector.hh:54
G4VGFlashSensitiveDetector::ProcessHits
virtual G4bool ProcessHits(G4GFlashSpot *aSpot, G4TouchableHistory *ROhist)=0
G4VGFlashSensitiveDetector::G4VGFlashSensitiveDetector
G4VGFlashSensitiveDetector(const G4VGFlashSensitiveDetector &)
Definition
G4VGFlashSensitiveDetector.hh:55
G4VGFlashSensitiveDetector::operator==
G4bool operator==(const G4VGFlashSensitiveDetector &right) const
Definition
G4VGFlashSensitiveDetector.hh:64
G4VGFlashSensitiveDetector::~G4VGFlashSensitiveDetector
virtual ~G4VGFlashSensitiveDetector()
Definition
G4VGFlashSensitiveDetector.hh:62
G4VGFlashSensitiveDetector::Hit
G4bool Hit(G4GFlashSpot *aSpot)
Definition
G4VGFlashSensitiveDetector.hh:68
G4VGFlashSensitiveDetector::operator!=
G4bool operator!=(const G4VGFlashSensitiveDetector &right) const
Definition
G4VGFlashSensitiveDetector.hh:65
G4VReadOutGeometry
Definition
G4VReadOutGeometry.hh:40
G4VReadOutGeometry::CheckROVolume
virtual G4bool CheckROVolume(G4Step *, G4TouchableHistory *&)
Definition
G4VReadOutGeometry.cc:126
G4VSensitiveDetector
Definition
G4VSensitiveDetector.hh:51
G4VSensitiveDetector::isActive
G4bool isActive() const
Definition
G4VSensitiveDetector.hh:106
G4VSensitiveDetector::GetROgeometry
G4VReadOutGeometry * GetROgeometry() const
Definition
G4VSensitiveDetector.hh:110
geant4-v11.4.0
source
parameterisations
gflash
include
G4VGFlashSensitiveDetector.hh
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