| AddCompound(const G4VTrajectory &) | G4VSceneHandler | virtual |
| AddCompound(const G4VHit &) | G4VSceneHandler | virtual |
| AddCompound(const G4VDigi &) | G4VSceneHandler | virtual |
| AddCompound(const G4THitsMap< G4double > &) | G4VSceneHandler | virtual |
| AddCompound(const G4THitsMap< G4StatDouble > &) | G4VSceneHandler | virtual |
| AddCompound(const G4Mesh &) | G4VSceneHandler | virtual |
| AddPrimitive(const G4Polyline &)=0 | G4VSceneHandler | pure virtual |
| AddPrimitive(const G4Text &)=0 | G4VSceneHandler | pure virtual |
| AddPrimitive(const G4Circle &)=0 | G4VSceneHandler | pure virtual |
| AddPrimitive(const G4Square &)=0 | G4VSceneHandler | pure virtual |
| AddPrimitive(const G4Polymarker &) | G4VSceneHandler | virtual |
| AddPrimitive(const G4Polyhedron &)=0 | G4VSceneHandler | pure virtual |
| AddPrimitive(const G4Plotter &) | G4VSceneHandler | virtual |
| AddSolid(const G4Box &) | G4VSceneHandler | virtual |
| AddSolid(const G4Cons &) | G4VSceneHandler | virtual |
| AddSolid(const G4Orb &) | G4VSceneHandler | virtual |
| AddSolid(const G4Para &) | G4VSceneHandler | virtual |
| AddSolid(const G4Sphere &) | G4VSceneHandler | virtual |
| AddSolid(const G4Torus &) | G4VSceneHandler | virtual |
| AddSolid(const G4Trap &) | G4VSceneHandler | virtual |
| AddSolid(const G4Trd &) | G4VSceneHandler | virtual |
| AddSolid(const G4Tubs &) | G4VSceneHandler | virtual |
| AddSolid(const G4Ellipsoid &) | G4VSceneHandler | virtual |
| AddSolid(const G4Polycone &) | G4VSceneHandler | virtual |
| AddSolid(const G4Polyhedra &) | G4VSceneHandler | virtual |
| AddSolid(const G4TessellatedSolid &) | G4VSceneHandler | virtual |
| AddSolid(const G4VSolid &) | G4VSceneHandler | virtual |
| AddSolidT(const T &solid) | G4VSceneHandler | |
| AddSolidWithAuxiliaryEdges(const T &solid) | G4VSceneHandler | |
| AddViewerToList(G4VViewer *pView) | G4VSceneHandler | |
| BeginModeling() | G4VSceneHandler | virtual |
| BeginPrimitives(const G4Transform3D &objectTransformation=G4Transform3D()) | G4VSceneHandler | virtual |
| BeginPrimitives2D(const G4Transform3D &objectTransformation=G4Transform3D()) | G4VSceneHandler | virtual |
| ClearStore() | G4VSceneHandler | virtual |
| ClearTransientStore() | G4VSceneHandler | virtual |
| CreateCutawaySolid() | G4VSceneHandler | protectedvirtual |
| CreateModelingParameters() | G4VSceneHandler | |
| CreateSectionSolid() | G4VSceneHandler | protectedvirtual |
| Draw3DRectMeshAsDots(const G4Mesh &) | G4VSceneHandler | protected |
| Draw3DRectMeshAsSurfaces(const G4Mesh &) | G4VSceneHandler | protected |
| DrawEndOfRunModels() | G4VSceneHandler | |
| DrawEvent(const G4Event *) | G4VSceneHandler | |
| DrawTetMeshAsDots(const G4Mesh &) | G4VSceneHandler | protected |
| DrawTetMeshAsSurfaces(const G4Mesh &) | G4VSceneHandler | protected |
| EndModeling() | G4VSceneHandler | virtual |
| EndPrimitives() | G4VSceneHandler | virtual |
| EndPrimitives2D() | G4VSceneHandler | virtual |
| fIdentityTransformation | G4VSceneHandler | protected |
| fMarkForClearingTransientStore | G4VSceneHandler | protected |
| fName | G4VSceneHandler | protected |
| fNestingDepth | G4VSceneHandler | protected |
| fObjectTransformation | G4VSceneHandler | protected |
| fpModel | G4VSceneHandler | protected |
| fProblematicVolumes | G4VSceneHandler | protected |
| fProcessing2D | G4VSceneHandler | protected |
| fProcessingSolid | G4VSceneHandler | protected |
| fpScene | G4VSceneHandler | protected |
| fpViewer | G4VSceneHandler | protected |
| fpVisAttribs | G4VSceneHandler | protected |
| fReadyForTransients | G4VSceneHandler | protected |
| fSceneHandlerId | G4VSceneHandler | protected |
| fSystem | G4VSceneHandler | protected |
| fTransientsDrawnThisEvent | G4VSceneHandler | protected |
| fTransientsDrawnThisRun | G4VSceneHandler | protected |
| fViewCount | G4VSceneHandler | protected |
| fViewerList | G4VSceneHandler | protected |
| G4VGraphicsScene() | G4VGraphicsScene | |
| G4VSceneHandler(G4VGraphicsSystem &system, G4int id, const G4String &name="") | G4VSceneHandler | |
| G4VViewer class | G4VSceneHandler | friend |
| GetAuxEdgeVisible(const G4VisAttributes *) | G4VSceneHandler | |
| GetColor() | G4VSceneHandler | |
| GetColor(const G4Visible &) | G4VSceneHandler | |
| GetColour() | G4VSceneHandler | |
| GetColour(const G4Visible &) | G4VSceneHandler | |
| GetCurrentViewer() const | G4VSceneHandler | |
| GetDrawingStyle(const G4VisAttributes *) | G4VSceneHandler | |
| GetExtent() const | G4VSceneHandler | virtual |
| GetGraphicsSystem() const | G4VSceneHandler | |
| GetLineWidth(const G4VisAttributes *) | G4VSceneHandler | |
| GetMarkerDiameter(const G4VMarker &, MarkerSizeType &) | G4VSceneHandler | |
| GetMarkerRadius(const G4VMarker &, MarkerSizeType &) | G4VSceneHandler | |
| GetMarkerSize(const G4VMarker &, MarkerSizeType &) | G4VSceneHandler | |
| GetMarkForClearingTransientStore() const | G4VSceneHandler | |
| GetModel() const | G4VSceneHandler | |
| GetName() const | G4VSceneHandler | |
| GetNoOfSides(const G4VisAttributes *) | G4VSceneHandler | |
| GetNumberOfCloudPoints(const G4VisAttributes *) const | G4VSceneHandler | |
| GetObjectTransformation() const | G4VSceneHandler | |
| GetPointInBox(const G4ThreeVector &pos, G4double halfX, G4double halfY, G4double halfZ) const | G4VSceneHandler | protected |
| GetPointInTet(const std::vector< G4ThreeVector > &vertices) const | G4VSceneHandler | protected |
| GetScene() const | G4VSceneHandler | |
| GetSceneHandlerId() const | G4VSceneHandler | |
| GetTextColor(const G4Text &) | G4VSceneHandler | |
| GetTextColour(const G4Text &) | G4VSceneHandler | |
| GetTransientsDrawnThisEvent() const | G4VSceneHandler | |
| GetTransientsDrawnThisRun() const | G4VSceneHandler | |
| GetViewCount() const | G4VSceneHandler | |
| GetViewerList() const | G4VSceneHandler | |
| IncrementViewCount() | G4VSceneHandler | |
| IsReadyForTransients() const | G4VSceneHandler | |
| LoadAtts(const G4Visible &, G4AttHolder *) | G4VSceneHandler | protected |
| MarkerSizeType enum name | G4VSceneHandler | |
| operator<<(std::ostream &os, const G4VSceneHandler &s) | G4VSceneHandler | friend |
| PostAddSolid() | G4VSceneHandler | virtual |
| PreAddSolid(const G4Transform3D &objectTransformation, const G4VisAttributes &) | G4VSceneHandler | virtual |
| ProcessScene() | G4VSceneHandler | protectedvirtual |
| RemoveViewerFromList(G4VViewer *pView) | G4VSceneHandler | |
| RequestPrimitives(const G4VSolid &solid) | G4VSceneHandler | protectedvirtual |
| screen enum value | G4VSceneHandler | |
| SetCurrentViewer(G4VViewer *) | G4VSceneHandler | |
| SetMarkForClearingTransientStore(G4bool) | G4VSceneHandler | |
| SetModel(G4VModel *) | G4VSceneHandler | |
| SetName(const G4String &) | G4VSceneHandler | |
| SetObjectTransformation(const G4Transform3D &) | G4VSceneHandler | |
| SetScene(G4Scene *) | G4VSceneHandler | virtual |
| SetTransientsDrawnThisEvent(G4bool) | G4VSceneHandler | |
| SetTransientsDrawnThisRun(G4bool) | G4VSceneHandler | |
| SetViewerList() | G4VSceneHandler | |
| StandardSpecialMeshRendering(const G4Mesh &) | G4VSceneHandler | protected |
| world enum value | G4VSceneHandler | |
| ~G4VGraphicsScene() | G4VGraphicsScene | virtual |
| ~G4VSceneHandler() | G4VSceneHandler | virtual |