BOSS 8.0.0
BESIII Offline Software System
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SingleBase.h
Go to the documentation of this file.
1#ifndef SingleBase_H
2#define SingleBase_H
3
4#include "EventModel/Event.h"
5#include "GaudiKernel/AlgFactory.h"
6#include "GaudiKernel/IDataProviderSvc.h"
7#include "GaudiKernel/ISvcLocator.h"
8#include "GaudiKernel/MsgStream.h"
9#include "GaudiKernel/PropertyMgr.h"
10#include "GaudiKernel/SmartDataPtr.h"
11#include "McTruth/McParticle.h"
12
13#include "EventModel/Event.h"
14#include "EventModel/EventModel.h"
15
16#include "DstEvent/TofHitStatus.h"
17#include "EventModel/EventHeader.h"
18#include "EvtRecEvent/EvtRecEvent.h"
19#include "EvtRecEvent/EvtRecTrack.h"
20#include "VertexFit/IVertexDbSvc.h"
21
22#include "CLHEP/Vector/LorentzVector.h"
23#include "CLHEP/Vector/ThreeVector.h"
24#include "CLHEP/Vector/TwoVector.h"
25#include "GaudiKernel/Bootstrap.h"
26#include "GaudiKernel/IHistogramSvc.h"
27#include "GaudiKernel/INTupleSvc.h"
28#include "GaudiKernel/NTuple.h"
29#include "TMath.h"
30using CLHEP::Hep2Vector;
31using CLHEP::Hep3Vector;
32using CLHEP::HepLorentzVector;
33#include "CLHEP/Geometry/Point3D.h"
34#ifndef ENABLE_BACKWARDS_COMPATIBILITY
35typedef HepGeom::Point3D<double> HepPoint3D;
36#endif
37
38#include "ParticleID/ParticleID.h"
39#include "SimplePIDSvc/ISimplePIDSvc.h"
40#include "VertexFit/Helix.h"
41#include "VertexFit/KalmanKinematicFit.h"
42#include "VertexFit/KinematicFit.h"
43#include "VertexFit/SecondVertexFit.h"
44#include "VertexFit/VertexFit.h"
45
46#include <vector>
47const double mpsipp = 3.7724;
48const double xmass[5] = { 0.000511, 0.105658, 0.139570, 0.493677, 0.938272 };
49const double mpi0 = 0.1349766;
50typedef std::vector<int> Vint;
51typedef std::vector<double> Vdouble;
52typedef std::vector<HepLorentzVector> Vp4;
53using namespace Event;
54
56public:
59};
60
61#endif
HepGeom::Point3D< double > HepPoint3D
const double mpsipp
double mpi0
std::vector< HepLorentzVector > Vp4
Definition Gam4pikp.cxx:38
const double xmass[5]
Definition Gam4pikp.cxx:35
std::vector< double > Vdouble
Definition Gam4pikp.cxx:39
std::vector< int > Vint
Definition Gam4pikp.cxx:37